TAP version 13
# build - no children
ok 1 should be equal
# build - missing ids
ok 2 should be equal
# build - one child
ok 3 should be equal
# build - two children
ok 4 should be equal
# build - nested children
ok 5 should be equal
# build - mixed children
ok 6 should be equal
# flatten - no children
ok 7 should be equal
# flatten - missing ids
ok 8 should be equal
# flatten - one child
ok 9 should be equal
# flatten - two children
ok 10 should be equal
# flatten - nested children
ok 11 should be equal
# flatten - mix linear and nested
ok 12 should be equal
# flatten - generate parent ids
ok 13 should be equal
# walk - will / did walkNode
ok 14 should be equal
ok 15 should be equal
# walk - will / did walkChildNode
ok 16 should be equal
ok 17 should be equal
# walk - transformations
ok 18 should be equal
# overrides - type coercion
ok 19 should be equal
ok 20 should be equal
# overrides - parameter extraction
ok 21 should be equal
ok 22 should be equal
# overrides - complex
ok 23 should be equal
ok 24 should be equal
1..24
# tests 24
# pass 24
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - missing ids
ok 2 should be equal
# build - one child
ok 3 should be equal
# build - two children
ok 4 should be equal
# build - nested children
ok 5 should be equal
# build - mixed children
ok 6 should be equal
# flatten - no children
ok 7 should be equal
# flatten - missing ids
ok 8 should be equal
# flatten - one child
ok 9 should be equal
# flatten - two children
ok 10 should be equal
# flatten - nested children
ok 11 should be equal
# flatten - mix linear and nested
ok 12 should be equal
# flatten - generate parent ids
ok 13 should be equal
# walk - will / did walkNode
ok 14 should be equal
ok 15 should be equal
# walk - will / did walkChildNode
ok 16 should be equal
ok 17 should be equal
# walk - transformations
ok 18 should be equal
# overrides - type coercion
ok 19 should be equal
ok 20 should be equal
# overrides - parameter extraction
ok 21 should be equal
ok 22 should be equal
# overrides - complex
ok 23 should be equal
ok 24 should be equal
1..24
# tests 24
# pass 24
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - missing ids
ok 2 should be equal
# build - one child
ok 3 should be equal
# build - two children
ok 4 should be equal
# build - nested children
ok 5 should be equal
# build - mixed children
ok 6 should be equal
# flatten - no children
ok 7 should be equal
# flatten - missing ids
TAP version 13
# build - no children
ok 1 should be equal
# build - missing ids
ok 2 should be equal
# build - one child
ok 3 should be equal
# build - two children
ok 4 should be equal
# build - nested children
ok 5 should be equal
# build - mixed children
ok 6 should be equal
# flatten - no children
ok 7 should be equal
# flatten - missing ids
ok 8 should be equal
# flatten - one child
ok 9 should be equal
# flatten - two children
ok 10 should be equal
# flatten - nested children
ok 11 should be equal
# flatten - mix linear and nested
ok 12 should be equal
# flatten - generate parent ids
ok 13 should be equal
# walk - will / did walkNode
ok 14 should be equal
ok 15 should be equal
# walk - will / did walkChildNode
ok 16 should be equal
ok 17 should be equal
# walk - transformations
ok 18 should be equal
# overrides - type coercion
ok 19 should be equal
ok 20 should be equal
# overrides - parameter extraction
ok 21 should be equal
ok 22 should be equal
# overrides - complex
ok 23 should be equal
ok 24 should be equal
1..24
# tests 24
# pass 24
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - missing ids
ok 2 should be equal
# build - one child
ok 3 should be equal
# build - two children
ok 4 should be equal
# build - nested children
ok 5 should be equal
# build - mixed children
ok 6 should be equal
# flatten - no children
ok 7 should be equal
# flatten - missing ids
ok 8 should be equal
# flatten - one child
ok 9 should be equal
# flatten - two children
ok 10 should be equal
# flatten - nested children
ok 11 should be equal
# flatten - mix linear and nested
ok 12 should be equal
# flatten - generate parent ids
ok 13 should be equal
# walk - will / did walkNode
ok 14 should be equal
ok 15 should be equal
# walk - will / did walkChildNode
ok 16 should be equal
ok 17 should be equal
# walk - transformations
ok 18 should be equal
# overrides - type coercion
ok 19 should be equal
ok 20 should be equal
# overrides - parameter extraction
ok 21 should be equal
ok 22 should be equal
# overrides - complex
ok 23 should be equal
ok 24 should be equal
1..24
# tests 24
# pass 24
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - missing ids
ok 2 should be equal
# build - one child
ok 3 should be equal
# build - two children
ok 4 should be equal
# build - nested children
ok 5 should be equal
# build - mixed children
ok 6 should be equal
# flatten - no children
ok 7 should be equal
# flatten - missing ids
ok 8 should be equal
# flatten - one child
ok 9 should be equal
# flatten - two children
ok 10 should be equal
# flatten - nested children
ok 11 should be equal
# flatten - mix linear and nested
ok 12 should be equal
# flatten - generate parent ids
ok 13 should be equal
# walk - will / did walkNode
ok 14 should be equal
ok 15 should be equal
# walk - will / did walkChildNode
ok 16 should be equal
ok 17 should be equal
# walk - transformations
ok 18 should be equal
# overrides - type coercion
ok 19 should be equal
ok 20 should be equal
# overrides - parameter extraction
ok 21 should be equal
ok 22 should be equal
# overrides - complex
ok 23 should be equal
ok 24 should be equal
1..24
# tests 24
# pass 24
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - missing ids
ok 2 should be equal
# build - one child
ok 3 should be equal
# build - two children
ok 4 should be equal
# build - nested children
ok 5 should be equal
# build - mixed children
ok 6 should be equal
# flatten - no children
ok 7 should be equal
# flatten - missing ids
ok 8 should be equal
# flatten - one child
ok 9 should be equal
# flatten - two children
ok 10 should be equal
# flatten - nested children
ok 11 should be equal
# flatten - mix linear and nested
ok 12 should be equal
# flatten - generate parent ids
ok 13 should be equal
# walk - will / did walkNode
ok 14 should be equal
ok 15 should be equal
# walk - will / did walkChildNode
ok 16 should be equal
ok 17 should be equal
# walk - transformations
ok 18 should be equal
# overrides - type coercion
ok 19 should be equal
ok 20 should be equal
# overrides - parameter extraction
ok 21 should be equal
ok 22 should be equal
# overrides - complex
ok 23 should be equal
ok 24 should be equal
1..24
# tests 24
# pass 24
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - missing ids
ok 2 should be equal
# build - one child
ok 3 should be equal
# build - two children
ok 4 should be equal
# build - nested children
ok 5 should be equal
# build - mixed children
ok 6 should be equal
# flatten - no children
ok 7 should be equal
# flatten - missing ids
ok 8 should be equal
# flatten - one child
ok 9 should be equal
# flatten - two children
ok 10 should be equal
# flatten - nested children
ok 11 should be equal
# flatten - mix linear and nested
ok 12 should be equal
# flatten - generate parent ids
ok 13 should be equal
# walk - will / did walkNode
ok 14 should be equal
ok 15 should be equal
# walk - will / did walkChildNode
ok 16 should be equal
ok 17 should be equal
# walk - transformations
ok 18 should be equal
# overrides - type coercion
ok 19 should be equal
ok 20 should be equal
# overrides - parameter extraction
ok 21 should be equal
ok 22 should be equal
# overrides - complex
ok 23 should be equal
ok 24 should be equal
1..24
# tests 24
# pass 24
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - missing ids
ok 2 should be equal
# build - one child
ok 3 should be equal
# build - two children
ok 4 should be equal
# build - nested children
ok 5 should be equal
# build - mixed children
ok 6 should be equal
# flatten - no children
ok 7 should be equal
# flatten - missing ids
ok 8 should be equal
# flatten - one child
ok 9 should be equal
# flatten - two children
ok 10 should be equal
# flatten - nested children
ok 11 should be equal
# flatten - mix linear and nested
ok 12 should be equal
# flatten - generate parent ids
ok 13 should be equal
# walk - will / did walkNode
ok 14 should be equal
ok 15 should be equal
# walk - will / did walkChildNode
ok 16 should be equal
ok 17 should be equal
# walk - transformations
ok 18 should be equal
# overrides - type coercion
ok 19 should be equal
ok 20 should be equal
# overrides - parameter extraction
ok 21 should be equal
ok 22 should be equal
# overrides - complex
ok 23 should be equal
ok 24 should be equal
1..24
# tests 24
# pass 24
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - missing ids
ok 2 should be equal
# build - one child
ok 3 should be equal
# build - two children
ok 4 should be equal
# build - nested children
ok 5 should be equal
# build - mixed children
ok 6 should be equal
# flatten - no children
ok 7 should be equal
# flatten - missing ids
ok 8 should be equal
# flatten - one child
ok 9 should be equal
# flatten - two children
ok 10 should be equal
# flatten - nested children
ok 11 should be equal
# flatten - mix linear and nested
ok 12 should be equal
# flatten - generate parent ids
ok 13 should be equal
# walk - will / did walkNode
ok 14 should be equal
ok 15 should be equal
# walk - will / did walkChildNode
ok 16 should be equal
ok 17 should be equal
# walk - transformations
ok 18 should be equal
# overrides - type coercion
ok 19 should be equal
ok 20 should be equal
# overrides - parameter extraction
ok 21 should be equal
ok 22 should be equal
# overrides - complex
ok 23 should be equal
ok 24 should be equal
1..24
# tests 24
# pass 24
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - missing ids
ok 2 should be equal
# build - one child
ok 3 should be equal
# build - two children
ok 4 should be equal
# build - nested children
ok 5 should be equal
# build - mixed children
ok 6 should be equal
# flatten - no children
ok 7 should be equal
# flatten - missing ids
ok 8 should be equal
# flatten - one child
ok 9 should be equal
# flatten - two children
ok 10 should be equal
# flatten - nested children
ok 11 should be equal
# flatten - mix linear and nested
ok 12 should be equal
# flatten - generate parent ids
ok 13 should be equal
# walk - will / did walkNode
ok 14 should be equal
ok 15 should be equal
# walk - will / did walkChildNode
ok 16 should be equal
ok 17 should be equal
# walk - transformations
ok 18 should be equal
# overrides - type coercion
ok 19 should be equal
ok 20 should be equal
# overrides - parameter extraction
ok 21 should be equal
ok 22 should be equal
# overrides - complex
ok 23 should be equal
ok 24 should be equal
1..24
# tests 24
# pass 24
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - missing ids
ok 2 should be equal
# build - one child
ok 3 should be equal
# build - two children
ok 4 should be equal
# build - nested children
ok 5 should be equal
# build - mixed children
ok 6 should be equal
# flatten - no children
ok 7 should be equal
# flatten - missing ids
ok 8 should be equal
# flatten - one child
ok 9 should be equal
# flatten - two children
ok 10 should be equal
# flatten - nested children
ok 11 should be equal
# flatten - mix linear and nested
ok 12 should be equal
# flatten - generate parent ids
ok 13 should be equal
# walk - will / did walkNode
ok 14 should be equal
ok 15 should be equal
# walk - will / did walkChildNode
ok 16 should be equal
ok 17 should be equal
# walk - transformations
ok 18 should be equal
# overrides - type coercion
ok 19 should be equal
ok 20 should be equal
# overrides - parameter extraction
ok 21 should be equal
ok 22 should be equal
# overrides - complex
ok 23 should be equal
ok 24 should be equal
1..24
# tests 24
# pass 24
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - missing ids
ok 2 should be equal
# build - one child
ok 3 should be equal
# build - two children
ok 4 should be equal
# build - nested children
ok 5 should be equal
# build - mixed children
ok 6 should be equal
# flatten - no children
ok 7 should be equal
# flatten - missing ids
ok 8 should be equal
# flatten - one child
ok 9 should be equal
# flatten - two children
ok 10 should be equal
# flatten - nested children
ok 11 should be equal
# flatten - mix linear and nested
ok 12 should be equal
# flatten - generate parent ids
ok 13 should be equal
# walk - will / did walkNode
ok 14 should be equal
ok 15 should be equal
# walk - will / did walkChildNode
ok 16 should be equal
ok 17 should be equal
# walk - transformations
ok 18 should be equal
# overrides - type coercion
ok 19 should be equal
ok 20 should be equal
# overrides - parameter extraction
ok 21 should be equal
ok 22 should be equal
# overrides - complex
ok 23 should be equal
ok 24 should be equal
1..24
# tests 24
# pass 24
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - missing ids
ok 2 should be equal
# build - one child
ok 3 should be equal
# build - two children
ok 4 should be equal
# build - nested children
ok 5 should be equal
# build - mixed children
ok 6 should be equal
# flatten - no children
ok 7 should be equal
# flatten - missing ids
ok 8 should be equal
# flatten - one child
ok 9 should be equal
# flatten - two children
ok 10 should be equal
# flatten - nested children
ok 11 should be equal
# flatten - mix linear and nested
ok 12 should be equal
# flatten - generate parent ids
ok 13 should be equal
# walk - will / did walkNode
ok 14 should be equal
ok 15 should be equal
# walk - will / did walkChildNode
ok 16 should be equal
ok 17 should be equal
# walk - transformations
ok 18 should be equal
# overrides - type coercion
ok 19 should be equal
ok 20 should be equal
# overrides - parameter extraction
ok 21 should be equal
ok 22 should be equal
# overrides - complex
ok 23 should be equal
ok 24 should be equal
1..24
# tests 24
# pass 24
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - missing ids
ok 2 should be equal
# build - one child
ok 3 should be equal
# build - two children
ok 4 should be equal
# build - nested children
ok 5 should be equal
# build - mixed children
ok 6 should be equal
# flatten - no children
ok 7 should be equal
# flatten - missing ids
ok 8 should be equal
# flatten - one child
ok 9 should be equal
# flatten - two children
ok 10 should be equal
# flatten - nested children
ok 11 should be equal
# flatten - mix linear and nested
ok 12 should be equal
# flatten - generate parent ids
ok 13 should be equal
# walk - will / did walkNode
ok 14 should be equal
ok 15 should be equal
# walk - will / did walkChildNode
ok 16 should be equal
ok 17 should be equal
# walk - transformations
ok 18 should be equal
# overrides - type coercion
ok 19 should be equal
ok 20 should be equal
# overrides - parameter extraction
ok 21 should be equal
ok 22 should be equal
# overrides - complex
ok 23 should be equal
ok 24 should be equal
1..24
# tests 24
# pass 24
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - missing ids
ok 2 should be equal
# build - one child
ok 3 should be equal
# build - two children
ok 4 should be equal
# build - nested children
ok 5 should be equal
# build - mixed children
ok 6 should be equal
# flatten - no children
ok 7 should be equal
# flatten - missing ids
ok 8 should be equal
# flatten - one child
ok 9 should be equal
# flatten - two children
ok 10 should be equal
# flatten - nested children
ok 11 should be equal
# flatten - mix linear and nested
ok 12 should be equal
# flatten - generate parent ids
ok 13 should be equal
# walk - will / did walkNode
ok 14 should be equal
ok 15 should be equal
# walk - will / did walkChildNode
ok 16 should be equal
ok 17 should be equal
# walk - transformations
ok 18 should be equal
# overrides - type coercion
ok 19 should be equal
ok 20 should be equal
# overrides - parameter extraction
ok 21 should be equal
ok 22 should be equal
# overrides - complex
ok 23 should be equal
ok 24 should be equal
1..24
# tests 24
# pass 24
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - missing ids
ok 2 should be equal
# build - one child
ok 3 should be equal
# build - two children
ok 4 should be equal
# build - nested children
ok 5 should be equal
# build - mixed children
ok 6 should be equal
# flatten - no children
ok 7 should be equal
# flatten - missing ids
ok 8 should be equal
# flatten - one child
ok 9 should be equal
# flatten - two children
ok 10 should be equal
# flatten - nested children
ok 11 should be equal
# flatten - mix linear and nested
ok 12 should be equal
# flatten - generate parent ids
ok 13 should be equal
# walk - will / did walkNode
ok 14 should be equal
ok 15 should be equal
# walk - will / did walkChildNode
ok 16 should be equal
ok 17 should be equal
# walk - transformations
ok 18 should be equal
# overrides - type coercion
ok 19 should be equal
ok 20 should be equal
# overrides - parameter extraction
ok 21 should be equal
ok 22 should be equal
# overrides - complex
ok 23 should be equal
ok 24 should be equal
1..24
# tests 24
# pass 24
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - missing ids
ok 2 should be equal
# build - one child
ok 3 should be equal
# build - two children
ok 4 should be equal
# build - nested children
ok 5 should be equal
# build - mixed children
ok 6 should be equal
# flatten - no children
ok 7 should be equal
# flatten - missing ids
ok 8 should be equal
# flatten - one child
ok 9 should be equal
# flatten - two children
ok 10 should be equal
# flatten - nested children
ok 11 should be equal
# flatten - mix linear and nested
ok 12 should be equal
# flatten - generate parent ids
ok 13 should be equal
# walk - will / did walkNode
ok 14 should be equal
ok 15 should be equal
# walk - will / did walkChildNode
ok 16 should be equal
ok 17 should be equal
# walk - transformations
ok 18 should be equal
# overrides - type coercion
ok 19 should be equal
ok 20 should be equal
# overrides - parameter extraction
ok 21 should be equal
ok 22 should be equal
# overrides - complex
ok 23 should be equal
ok 24 should be equal
1..24
# tests 24
# pass 24
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - missing ids
ok 2 should be equal
# build - one child
ok 3 should be equal
# build - two children
ok 4 should be equal
# build - nested children
ok 5 should be equal
# build - mixed children
ok 6 should be equal
# flatten - no children
ok 7 should be equal
# flatten - missing ids
ok 8 should be equal
# flatten - one child
ok 9 should be equal
# flatten - two children
ok 10 should be equal
# flatten - nested children
ok 11 should be equal
# flatten - mix linear and nested
ok 12 should be equal
# flatten - generate parent ids
ok 13 should be equal
# walk - will / did walkNode
ok 14 should be equal
ok 15 should be equal
# walk - will / did walkChildNode
ok 16 should be equal
ok 17 should be equal
# walk - transformations
ok 18 should be equal
# overrides - type coercion
ok 19 should be equal
ok 20 should be equal
# overrides - parameter extraction
ok 21 should be equal
ok 22 should be equal
# overrides - complex
ok 23 should be equal
ok 24 should be equal
1..24
# tests 24
# pass 24
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction: build
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction: build
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction: build
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction: build
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction: build
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction: build
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok
TAP version 13
# build - no children
ok 1 should be equal
# build - one child
ok 2 should be equal
# build - two children
ok 3 should be equal
# build - nested children
ok 4 should be equal
# build - mixed children
ok 5 should be equal
# flatten - no children
ok 6 should be equal
# flatten - one child
ok 7 should be equal
# flatten - two children
ok 8 should be equal
# flatten - nested children
ok 9 should be equal
# flatten - mix linear and nested
ok 10 should be equal
# flatten - generate parent ids
ok 11 should be equal
# walk - will / did walkNode
ok 12 should be equal
ok 13 should be equal
# walk - will / did walkChildNode
ok 14 should be equal
ok 15 should be equal
# walk - transformations
ok 16 should be equal
# overrides - type coercion
ok 17 should be equal
ok 18 should be equal
# overrides - parameter extraction: build
ok 19 should be equal
ok 20 should be equal
# overrides - complex
ok 21 should be equal
ok 22 should be equal
1..22
# tests 22
# pass 22
# ok