hughfdjackson/persistent-hash-trie

2014-01-08 09:38:07
6.0
7.0
✓8.0
✓9.0
✓10.0
✓4.0
✓23.0
✓3.0
✓17.0
✓5.1
✓5.0.5
TESTING SEED: 0.6310285169165581 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 45 reduce should have 1 param ok 46 reduce should iterate over a trie ok 47 reduce should break iterator if transient.Break gets thrown # tests 47 # pass 47 # fail 0
TESTING SEED: 0.7530345264822245 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 45 reduce should have 1 param ok 46 reduce should iterate over a trie ok 47 reduce should break iterator if transient.Break gets thrown # tests 47 # pass 47 # fail 0
TESTING SEED: 0.4077870053487791 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 45 reduce should have 1 param ok 46 reduce should iterate over a trie ok 47 reduce should break iterator if transient.Break gets thrown # tests 47 # pass 47 # fail 0
TESTING SEED: 0.645701387151103 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 45 reduce should have 1 param ok 46 reduce should iterate over a trie ok 47 reduce should break iterator if transient.Break gets thrown # tests 47 # pass 47 # fail 0
TESTING SEED: 0.5501454817131162 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 45 reduce should have 1 param ok 46 reduce should iterate over a trie ok 47 reduce should break iterator if transient.Break gets thrown # tests 47 # pass 47 # fail 0
TESTING SEED: 0.7207600548863411 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 45 reduce should have 1 param ok 46 reduce should iterate over a trie ok 47 reduce should break iterator if transient.Break gets thrown # tests 47 # pass 47 # fail 0
TESTING SEED: 0.5664841380941376 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 45 reduce should have 1 param ok 46 reduce should iterate over a trie ok 47 reduce should break iterator if transient.Break gets thrown # tests 47 # pass 47 # fail 0
TESTING SEED: 0.44674909413144764 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 45 reduce should have 1 param ok 46 reduce should iterate over a trie ok 47 reduce should break iterator if transient.Break gets thrown # tests 47 # pass 47 # fail 0
TESTING SEED: 0.9919875834586593 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 45 reduce should have 1 param ok 46 reduce should iterate over a trie ok 47 reduce should break iterator if transient.Break gets thrown # tests 47 # pass 47 # fail 0
TESTING SEED: 0.6229543200674525 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get
TESTING SEED: 0.3190333145432301 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has not ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has not ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc not ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie not ok 27 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie not ok 28 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie not ok 29 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie not ok 30 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 31 reduce should have 1 param ok 32 reduce should iterate over a trie not ok 33 reduce should break iterator if transient.Break gets thrown not ok 34 reduce should break iterator if transient.Break gets thrown not ok 35 reduce should break iterator if transient.Break gets thrown # tests 38 # pass 26 # fail 12
2013-06-25 22:31:22
6.0
7.0
✓8.0
✓9.0
✓10.0
✓4.0
✓23.0
✓3.0
✓17.0
✓5.1
✓5.0.5
TESTING SEED: 0.48136473540216684 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 45 reduce should have 1 param ok 46 reduce should iterate over a trie ok 47 reduce should break iterator if transient.Break gets thrown # tests 47 # pass 47 # fail 0
TESTING SEED: 0.021224479423835874 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 45 reduce should have 1 param ok 46 reduce should iterate over a trie ok 47 reduce should break iterator if transient.Break gets thrown # tests 47 # pass 47 # fail 0
TESTING SEED: 0.15028611398426917 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 45 reduce should have 1 param ok 46 reduce should iterate over a trie ok 47 reduce should break iterator if transient.Break gets thrown # tests 47 # pass 47 # fail 0
TESTING SEED: 0.5149713699726604 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 45 reduce should have 1 param ok 46 reduce should iterate over a trie ok 47 reduce should break iterator if transient.Break gets thrown # tests 47 # pass 47 # fail 0
TESTING SEED: 0.8243637948762625 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 45 reduce should have 1 param ok 46 reduce should iterate over a trie ok 47 reduce should break iterator if transient.Break gets thrown # tests 47 # pass 47 # fail 0
TESTING SEED: 0.29881421849131584 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 45 reduce should have 1 param ok 46 reduce should iterate over a trie ok 47 reduce should break iterator if transient.Break gets thrown # tests 47 # pass 47 # fail 0
TESTING SEED: 0.22244664291063215 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 45 reduce should have 1 param ok 46 reduce should iterate over a trie ok 47 reduce should break iterator if transient.Break gets thrown # tests 47 # pass 47 # fail 0
TESTING SEED: 0.8356145265138675 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 45 reduce should have 1 param ok 46 reduce should iterate over a trie ok 47 reduce should break iterator if transient.Break gets thrown # tests 47 # pass 47 # fail 0
TESTING SEED: 0.505983053942092 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 45 reduce should have 1 param ok 46 reduce should iterate over a trie ok 47 reduce should break iterator if transient.Break gets thrown # tests 47 # pass 47 # fail 0
TESTING SEED: 0.2381643116835846 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get
TESTING SEED: 0.15927473036888084 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has not ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has not ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc not ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie not ok 27 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie not ok 28 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie not ok 29 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie not ok 30 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 31 reduce should have 1 param ok 32 reduce should iterate over a trie not ok 33 reduce should break iterator if transient.Break gets thrown not ok 34 reduce should break iterator if transient.Break gets thrown not ok 35 reduce should break iterator if transient.Break gets thrown # tests 38 # pass 26 # fail 12
2013-05-24 20:38:15
6.0
7.0
✓8.0
✓9.0
✓10.0
✓4.0
✓23.0
✓3.0
✓17.0
✓5.1
✓5.0.5
TESTING SEED: 0.22742775548249483 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 assoc should have 3 params ok 8 dissoc should have 4 params ok 9 get should have 3 params ok 10 has should have 3 params ok 11 keys should have 1 param ok 12 keys should be unaffected by changing the prototype ok 13 assoc/dissoc/has/get together should be able to assoc/get ok 14 assoc/dissoc/has/get together should be able to assoc/has ok 15 assoc/dissoc/has/get together should be able to assoc/dissoc ok 16 assoc/dissoc/has/get together should be able to assoc 2 values ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 20 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 26 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 32 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 38 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 41 reduce should have 1 param ok 42 reduce should iterate over a trie ok 43 reduce should break iterator if transient.Break gets thrown ok 44 overriding default hash and eq opts should be available in assoc ok 45 overriding default hash and eq opts should be available in dissoc ok 46 overriding default hash and eq opts should be available in get ok 47 overriding default hash and eq opts should be avilable in has # tests 47 # pass 47 # fail 0
TESTING SEED: 0.6404487791005522 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 assoc should have 3 params ok 8 dissoc should have 4 params ok 9 get should have 3 params ok 10 has should have 3 params ok 11 keys should have 1 param ok 12 keys should be unaffected by changing the prototype ok 13 assoc/dissoc/has/get together should be able to assoc/get ok 14 assoc/dissoc/has/get together should be able to assoc/has ok 15 assoc/dissoc/has/get together should be able to assoc/dissoc ok 16 assoc/dissoc/has/get together should be able to assoc 2 values ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 20 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 26 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 32 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 38 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 41 reduce should have 1 param ok 42 reduce should iterate over a trie ok 43 reduce should break iterator if transient.Break gets thrown ok 44 overriding default hash and eq opts should be available in assoc ok 45 overriding default hash and eq opts should be available in dissoc ok 46 overriding default hash and eq opts should be available in get ok 47 overriding default hash and eq opts should be avilable in has # tests 47 # pass 47 # fail 0
TESTING SEED: 0.08424638704961396 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 assoc should have 3 params ok 8 dissoc should have 4 params ok 9 get should have 3 params ok 10 has should have 3 params ok 11 keys should have 1 param ok 12 keys should be unaffected by changing the prototype ok 13 assoc/dissoc/has/get together should be able to assoc/get ok 14 assoc/dissoc/has/get together should be able to assoc/has ok 15 assoc/dissoc/has/get together should be able to assoc/dissoc ok 16 assoc/dissoc/has/get together should be able to assoc 2 values ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 20 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 26 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 32 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 38 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 41 reduce should have 1 param ok 42 reduce should iterate over a trie ok 43 reduce should break iterator if transient.Break gets thrown ok 44 overriding default hash and eq opts should be available in assoc ok 45 overriding default hash and eq opts should be available in dissoc ok 46 overriding default hash and eq opts should be available in get ok 47 overriding default hash and eq opts should be avilable in has # tests 47 # pass 47 # fail 0
TESTING SEED: 0.5737956875348154 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 assoc should have 3 params ok 8 dissoc should have 4 params ok 9 get should have 3 params ok 10 has should have 3 params ok 11 keys should have 1 param ok 12 keys should be unaffected by changing the prototype ok 13 assoc/dissoc/has/get together should be able to assoc/get ok 14 assoc/dissoc/has/get together should be able to assoc/has ok 15 assoc/dissoc/has/get together should be able to assoc/dissoc ok 16 assoc/dissoc/has/get together should be able to assoc 2 values ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 20 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 26 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 32 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 38 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 41 reduce should have 1 param ok 42 reduce should iterate over a trie ok 43 reduce should break iterator if transient.Break gets thrown ok 44 overriding default hash and eq opts should be available in assoc ok 45 overriding default hash and eq opts should be available in dissoc ok 46 overriding default hash and eq opts should be available in get ok 47 overriding default hash and eq opts should be avilable in has # tests 47 # pass 47 # fail 0
TESTING SEED: 0.2579351160675287 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 assoc should have 3 params ok 8 dissoc should have 4 params ok 9 get should have 3 params ok 10 has should have 3 params ok 11 keys should have 1 param ok 12 keys should be unaffected by changing the prototype ok 13 assoc/dissoc/has/get together should be able to assoc/get ok 14 assoc/dissoc/has/get together should be able to assoc/has ok 15 assoc/dissoc/has/get together should be able to assoc/dissoc ok 16 assoc/dissoc/has/get together should be able to assoc 2 values ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 20 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 26 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 32 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 38 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 41 reduce should have 1 param ok 42 reduce should iterate over a trie ok 43 reduce should break iterator if transient.Break gets thrown ok 44 overriding default hash and eq opts should be available in assoc ok 45 overriding default hash and eq opts should be available in dissoc ok 46 overriding default hash and eq opts should be available in get ok 47 overriding default hash and eq opts should be avilable in has # tests 47 # pass 47 # fail 0
TESTING SEED: 0.45546753611415625 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 assoc should have 3 params ok 8 dissoc should have 4 params ok 9 get should have 3 params ok 10 has should have 3 params ok 11 keys should have 1 param ok 12 keys should be unaffected by changing the prototype ok 13 assoc/dissoc/has/get together should be able to assoc/get ok 14 assoc/dissoc/has/get together should be able to assoc/has ok 15 assoc/dissoc/has/get together should be able to assoc/dissoc ok 16 assoc/dissoc/has/get together should be able to assoc 2 values ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 20 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 26 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 32 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 38 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 41 reduce should have 1 param ok 42 reduce should iterate over a trie ok 43 reduce should break iterator if transient.Break gets thrown ok 44 overriding default hash and eq opts should be available in assoc ok 45 overriding default hash and eq opts should be available in dissoc ok 46 overriding default hash and eq opts should be available in get ok 47 overriding default hash and eq opts should be avilable in has # tests 47 # pass 47 # fail 0
TESTING SEED: 0.4556280940090299 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 assoc should have 3 params ok 8 dissoc should have 4 params ok 9 get should have 3 params ok 10 has should have 3 params ok 11 keys should have 1 param ok 12 keys should be unaffected by changing the prototype ok 13 assoc/dissoc/has/get together should be able to assoc/get ok 14 assoc/dissoc/has/get together should be able to assoc/has ok 15 assoc/dissoc/has/get together should be able to assoc/dissoc ok 16 assoc/dissoc/has/get together should be able to assoc 2 values ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 20 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 26 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 32 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 38 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 41 reduce should have 1 param ok 42 reduce should iterate over a trie ok 43 reduce should break iterator if transient.Break gets thrown ok 44 overriding default hash and eq opts should be available in assoc ok 45 overriding default hash and eq opts should be available in dissoc ok 46 overriding default hash and eq opts should be available in get ok 47 overriding default hash and eq opts should be avilable in has # tests 47 # pass 47 # fail 0
TESTING SEED: 0.8898715309095845 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 assoc should have 3 params ok 8 dissoc should have 4 params ok 9 get should have 3 params ok 10 has should have 3 params ok 11 keys should have 1 param ok 12 keys should be unaffected by changing the prototype ok 13 assoc/dissoc/has/get together should be able to assoc/get ok 14 assoc/dissoc/has/get together should be able to assoc/has ok 15 assoc/dissoc/has/get together should be able to assoc/dissoc ok 16 assoc/dissoc/has/get together should be able to assoc 2 values ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 20 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 26 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 32 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 38 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 41 reduce should have 1 param ok 42 reduce should iterate over a trie ok 43 reduce should break iterator if transient.Break gets thrown ok 44 overriding default hash and eq opts should be available in assoc ok 45 overriding default hash and eq opts should be available in dissoc ok 46 overriding default hash and eq opts should be available in get ok 47 overriding default hash and eq opts should be avilable in has # tests 47 # pass 47 # fail 0
TESTING SEED: 0.3319202263695679 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 assoc should have 3 params ok 8 dissoc should have 4 params ok 9 get should have 3 params ok 10 has should have 3 params ok 11 keys should have 1 param ok 12 keys should be unaffected by changing the prototype ok 13 assoc/dissoc/has/get together should be able to assoc/get ok 14 assoc/dissoc/has/get together should be able to assoc/has ok 15 assoc/dissoc/has/get together should be able to assoc/dissoc ok 16 assoc/dissoc/has/get together should be able to assoc 2 values ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 20 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 26 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 32 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 38 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 41 reduce should have 1 param ok 42 reduce should iterate over a trie ok 43 reduce should break iterator if transient.Break gets thrown ok 44 overriding default hash and eq opts should be available in assoc ok 45 overriding default hash and eq opts should be available in dissoc ok 46 overriding default hash and eq opts should be available in get ok 47 overriding default hash and eq opts should be avilable in has # tests 47 # pass 47 # fail 0
TESTING SEED: 0.4459338371022179 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 assoc should have 3 params ok 8 dissoc should have 4 params ok 9 get should have 3 params ok 10 has should have 3 params ok 11 keys should have 1 param ok 12 keys should be unaffected by changing the prototype ok 13 assoc/dissoc/has/get together should be able to assoc/get ok 14 assoc/dissoc/has/get together should be able to assoc/has ok 15 assoc/dissoc/has/get together should be able to assoc/dissoc ok 16 assoc/dissoc/has/get together should be able to assoc 2 values ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 20 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 26 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 32 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get
idle timeout: 30 seconds with no output
2013-05-24 20:38:13
6.0
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✓8.0
✓9.0
✓10.0
✓4.0
✓23.0
✓3.0
✓17.0
✓5.1
✓5.0.5
TESTING SEED: 0.37097881524823606 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 reduce should have 1 param ok 12 reduce should iterate over a trie ok 13 reduce should break iterator if transient.Break gets thrown ok 14 assoc should have 3 params ok 15 dissoc should have 4 params ok 16 get should have 3 params ok 17 has should have 3 params ok 18 keys should have 1 param ok 19 keys should be unaffected by changing the prototype ok 20 assoc/dissoc/has/get together should be able to assoc/get ok 21 assoc/dissoc/has/get together should be able to assoc/has ok 22 assoc/dissoc/has/get together should be able to assoc/dissoc ok 23 assoc/dissoc/has/get together should be able to assoc 2 values ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 27 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 28 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 33 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 34 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 39 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 40 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 41 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 45 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 46 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 47 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 47 # pass 47 # fail 0
TESTING SEED: 0.874375862069428 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 reduce should have 1 param ok 12 reduce should iterate over a trie ok 13 reduce should break iterator if transient.Break gets thrown ok 14 assoc should have 3 params ok 15 dissoc should have 4 params ok 16 get should have 3 params ok 17 has should have 3 params ok 18 keys should have 1 param ok 19 keys should be unaffected by changing the prototype ok 20 assoc/dissoc/has/get together should be able to assoc/get ok 21 assoc/dissoc/has/get together should be able to assoc/has ok 22 assoc/dissoc/has/get together should be able to assoc/dissoc ok 23 assoc/dissoc/has/get together should be able to assoc 2 values ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 27 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 28 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 33 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 34 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 39 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 40 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 41 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 45 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 46 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 47 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 47 # pass 47 # fail 0
TESTING SEED: 0.6944740248201807 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 reduce should have 1 param ok 12 reduce should iterate over a trie ok 13 reduce should break iterator if transient.Break gets thrown ok 14 assoc should have 3 params ok 15 dissoc should have 4 params ok 16 get should have 3 params ok 17 has should have 3 params ok 18 keys should have 1 param ok 19 keys should be unaffected by changing the prototype ok 20 assoc/dissoc/has/get together should be able to assoc/get ok 21 assoc/dissoc/has/get together should be able to assoc/has ok 22 assoc/dissoc/has/get together should be able to assoc/dissoc ok 23 assoc/dissoc/has/get together should be able to assoc 2 values ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 27 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 28 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 33 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 34 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 39 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 40 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 41 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 45 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 46 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 47 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 47 # pass 47 # fail 0
TESTING SEED: 0.7126000847580155 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 reduce should have 1 param ok 12 reduce should iterate over a trie ok 13 reduce should break iterator if transient.Break gets thrown ok 14 assoc should have 3 params ok 15 dissoc should have 4 params ok 16 get should have 3 params ok 17 has should have 3 params ok 18 keys should have 1 param ok 19 keys should be unaffected by changing the prototype ok 20 assoc/dissoc/has/get together should be able to assoc/get ok 21 assoc/dissoc/has/get together should be able to assoc/has ok 22 assoc/dissoc/has/get together should be able to assoc/dissoc ok 23 assoc/dissoc/has/get together should be able to assoc 2 values ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 27 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 28 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 33 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 34 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 39 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 40 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 41 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 45 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 46 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 47 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 47 # pass 47 # fail 0
TESTING SEED: 0.26790455100126565 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 reduce should have 1 param ok 12 reduce should iterate over a trie ok 13 reduce should break iterator if transient.Break gets thrown ok 14 assoc should have 3 params ok 15 dissoc should have 4 params ok 16 get should have 3 params ok 17 has should have 3 params ok 18 keys should have 1 param ok 19 keys should be unaffected by changing the prototype ok 20 assoc/dissoc/has/get together should be able to assoc/get ok 21 assoc/dissoc/has/get together should be able to assoc/has ok 22 assoc/dissoc/has/get together should be able to assoc/dissoc ok 23 assoc/dissoc/has/get together should be able to assoc 2 values ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 27 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 28 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 33 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 34 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 39 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 40 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 41 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 45 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 46 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 47 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 47 # pass 47 # fail 0
TESTING SEED: 0.018512447364628315 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 reduce should have 1 param ok 12 reduce should iterate over a trie ok 13 reduce should break iterator if transient.Break gets thrown ok 14 assoc should have 3 params ok 15 dissoc should have 4 params ok 16 get should have 3 params ok 17 has should have 3 params ok 18 keys should have 1 param ok 19 keys should be unaffected by changing the prototype ok 20 assoc/dissoc/has/get together should be able to assoc/get ok 21 assoc/dissoc/has/get together should be able to assoc/has ok 22 assoc/dissoc/has/get together should be able to assoc/dissoc ok 23 assoc/dissoc/has/get together should be able to assoc 2 values ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 27 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 28 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 33 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 34 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 39 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 40 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 41 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 45 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 46 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 47 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 47 # pass 47 # fail 0
TESTING SEED: 0.8118835591709037 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 reduce should have 1 param ok 12 reduce should iterate over a trie ok 13 reduce should break iterator if transient.Break gets thrown ok 14 assoc should have 3 params ok 15 dissoc should have 4 params ok 16 get should have 3 params ok 17 has should have 3 params ok 18 keys should have 1 param ok 19 keys should be unaffected by changing the prototype ok 20 assoc/dissoc/has/get together should be able to assoc/get ok 21 assoc/dissoc/has/get together should be able to assoc/has ok 22 assoc/dissoc/has/get together should be able to assoc/dissoc ok 23 assoc/dissoc/has/get together should be able to assoc 2 values ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 27 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 28 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 33 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 34 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 39 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 40 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 41 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 45 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 46 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 47 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 47 # pass 47 # fail 0
TESTING SEED: 0.632093630281634 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 reduce should have 1 param ok 12 reduce should iterate over a trie ok 13 reduce should break iterator if transient.Break gets thrown ok 14 assoc should have 3 params ok 15 dissoc should have 4 params ok 16 get should have 3 params ok 17 has should have 3 params ok 18 keys should have 1 param ok 19 keys should be unaffected by changing the prototype ok 20 assoc/dissoc/has/get together should be able to assoc/get ok 21 assoc/dissoc/has/get together should be able to assoc/has ok 22 assoc/dissoc/has/get together should be able to assoc/dissoc ok 23 assoc/dissoc/has/get together should be able to assoc 2 values ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 27 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 28 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 33 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 34 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 39 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 40 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 41 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 45 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 46 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 47 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 47 # pass 47 # fail 0
TESTING SEED: 0.4349321478415916 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 reduce should have 1 param ok 12 reduce should iterate over a trie ok 13 reduce should break iterator if transient.Break gets thrown ok 14 assoc should have 3 params ok 15 dissoc should have 4 params ok 16 get should have 3 params ok 17 has should have 3 params ok 18 keys should have 1 param ok 19 keys should be unaffected by changing the prototype ok 20 assoc/dissoc/has/get together should be able to assoc/get ok 21 assoc/dissoc/has/get together should be able to assoc/has ok 22 assoc/dissoc/has/get together should be able to assoc/dissoc ok 23 assoc/dissoc/has/get together should be able to assoc 2 values ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 27 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 28 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 33 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 34 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 39 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 40 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 41 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 45 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 46 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 47 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 47 # pass 47 # fail 0
TESTING SEED: 0.9409472053244058 1..47 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 reduce should have 1 param ok 12 reduce should iterate over a trie ok 13 reduce should break iterator if transient.Break gets thrown ok 14 assoc should have 3 params ok 15 dissoc should have 4 params ok 16 get should have 3 params ok 17 has should have 3 params ok 18 keys should have 1 param ok 19 keys should be unaffected by changing the prototype ok 20 assoc/dissoc/has/get together should be able to assoc/get ok 21 assoc/dissoc/has/get together should be able to assoc/has ok 22 assoc/dissoc/has/get together should be able to assoc/dissoc ok 23 assoc/dissoc/has/get together should be able to assoc 2 values ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 27 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 28 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 33 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 34 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 39 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 40 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 41 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get not ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get not ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get not ok 45 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc # tests 45 # pass 42 # fail 3
idle timeout: 30 seconds with no output
2013-05-24 20:38:13
6.0
7.0
✓8.0
✓9.0
✓10.0
✓4.0
✓23.0
✓3.0
✓17.0
✓5.1
✓5.0.5
TESTING SEED: 0.39871183107607067 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 assoc should have 3 params ok 5 dissoc should have 4 params ok 6 get should have 3 params ok 7 has should have 3 params ok 8 keys should have 1 param ok 9 keys should be unaffected by changing the prototype ok 10 assoc/dissoc/has/get together should be able to assoc/get ok 11 assoc/dissoc/has/get together should be able to assoc/has ok 12 assoc/dissoc/has/get together should be able to assoc/dissoc ok 13 assoc/dissoc/has/get together should be able to assoc 2 values ok 14 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 15 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 16 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 20 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 21 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 22 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 27 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 28 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 33 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 34 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 38 overriding default hash and eq opts should be available in assoc ok 39 overriding default hash and eq opts should be available in dissoc ok 40 overriding default hash and eq opts should be available in get ok 41 overriding default hash and eq opts should be avilable in has ok 42 Nodes Trie should construct properly ok 43 Nodes Value should construct properly ok 44 Nodes Hashmap should construct properly # tests 44 # pass 44 # fail 0
TESTING SEED: 0.9525723995175213 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 assoc should have 3 params ok 5 dissoc should have 4 params ok 6 get should have 3 params ok 7 has should have 3 params ok 8 keys should have 1 param ok 9 keys should be unaffected by changing the prototype ok 10 assoc/dissoc/has/get together should be able to assoc/get ok 11 assoc/dissoc/has/get together should be able to assoc/has ok 12 assoc/dissoc/has/get together should be able to assoc/dissoc ok 13 assoc/dissoc/has/get together should be able to assoc 2 values ok 14 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 15 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 16 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 20 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 21 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 22 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 27 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 28 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 33 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 34 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 38 overriding default hash and eq opts should be available in assoc ok 39 overriding default hash and eq opts should be available in dissoc ok 40 overriding default hash and eq opts should be available in get ok 41 overriding default hash and eq opts should be avilable in has ok 42 Nodes Trie should construct properly ok 43 Nodes Value should construct properly ok 44 Nodes Hashmap should construct properly # tests 44 # pass 44 # fail 0
TESTING SEED: 0.3905299618963989 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 assoc should have 3 params ok 5 dissoc should have 4 params ok 6 get should have 3 params ok 7 has should have 3 params ok 8 keys should have 1 param ok 9 keys should be unaffected by changing the prototype ok 10 assoc/dissoc/has/get together should be able to assoc/get ok 11 assoc/dissoc/has/get together should be able to assoc/has ok 12 assoc/dissoc/has/get together should be able to assoc/dissoc ok 13 assoc/dissoc/has/get together should be able to assoc 2 values ok 14 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 15 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 16 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 20 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 21 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 22 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 27 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 28 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 33 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 34 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 38 overriding default hash and eq opts should be available in assoc ok 39 overriding default hash and eq opts should be available in dissoc ok 40 overriding default hash and eq opts should be available in get ok 41 overriding default hash and eq opts should be avilable in has ok 42 Nodes Trie should construct properly ok 43 Nodes Value should construct properly ok 44 Nodes Hashmap should construct properly # tests 44 # pass 44 # fail 0
TESTING SEED: 0.0019566645291260176 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 assoc should have 3 params ok 5 dissoc should have 4 params ok 6 get should have 3 params ok 7 has should have 3 params ok 8 keys should have 1 param ok 9 keys should be unaffected by changing the prototype ok 10 assoc/dissoc/has/get together should be able to assoc/get ok 11 assoc/dissoc/has/get together should be able to assoc/has ok 12 assoc/dissoc/has/get together should be able to assoc/dissoc ok 13 assoc/dissoc/has/get together should be able to assoc 2 values ok 14 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 15 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 16 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 20 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 21 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 22 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 27 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 28 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 33 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 34 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 38 overriding default hash and eq opts should be available in assoc ok 39 overriding default hash and eq opts should be available in dissoc ok 40 overriding default hash and eq opts should be available in get ok 41 overriding default hash and eq opts should be avilable in has ok 42 Nodes Trie should construct properly ok 43 Nodes Value should construct properly ok 44 Nodes Hashmap should construct properly # tests 44 # pass 44 # fail 0
TESTING SEED: 0.5967038958333433 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 assoc should have 3 params ok 5 dissoc should have 4 params ok 6 get should have 3 params ok 7 has should have 3 params ok 8 keys should have 1 param ok 9 keys should be unaffected by changing the prototype ok 10 assoc/dissoc/has/get together should be able to assoc/get ok 11 assoc/dissoc/has/get together should be able to assoc/has ok 12 assoc/dissoc/has/get together should be able to assoc/dissoc ok 13 assoc/dissoc/has/get together should be able to assoc 2 values ok 14 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 15 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 16 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 20 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 21 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 22 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 27 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 28 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 33 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 34 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 38 overriding default hash and eq opts should be available in assoc ok 39 overriding default hash and eq opts should be available in dissoc ok 40 overriding default hash and eq opts should be available in get ok 41 overriding default hash and eq opts should be avilable in has ok 42 Nodes Trie should construct properly ok 43 Nodes Value should construct properly ok 44 Nodes Hashmap should construct properly # tests 44 # pass 44 # fail 0
TESTING SEED: 0.37791649624705315 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 assoc should have 3 params ok 5 dissoc should have 4 params ok 6 get should have 3 params ok 7 has should have 3 params ok 8 keys should have 1 param ok 9 keys should be unaffected by changing the prototype ok 10 assoc/dissoc/has/get together should be able to assoc/get ok 11 assoc/dissoc/has/get together should be able to assoc/has ok 12 assoc/dissoc/has/get together should be able to assoc/dissoc ok 13 assoc/dissoc/has/get together should be able to assoc 2 values ok 14 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 15 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 16 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 20 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 21 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 22 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 27 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 28 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 33 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 34 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 38 overriding default hash and eq opts should be available in assoc ok 39 overriding default hash and eq opts should be available in dissoc ok 40 overriding default hash and eq opts should be available in get ok 41 overriding default hash and eq opts should be avilable in has ok 42 Nodes Trie should construct properly ok 43 Nodes Value should construct properly ok 44 Nodes Hashmap should construct properly # tests 44 # pass 44 # fail 0
TESTING SEED: 0.5094041462152672 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 assoc should have 3 params ok 5 dissoc should have 4 params ok 6 get should have 3 params ok 7 has should have 3 params ok 8 keys should have 1 param ok 9 keys should be unaffected by changing the prototype ok 10 assoc/dissoc/has/get together should be able to assoc/get ok 11 assoc/dissoc/has/get together should be able to assoc/has ok 12 assoc/dissoc/has/get together should be able to assoc/dissoc ok 13 assoc/dissoc/has/get together should be able to assoc 2 values ok 14 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 15 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 16 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 20 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 21 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 22 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 27 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 28 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 33 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 34 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 38 overriding default hash and eq opts should be available in assoc ok 39 overriding default hash and eq opts should be available in dissoc ok 40 overriding default hash and eq opts should be available in get ok 41 overriding default hash and eq opts should be avilable in has ok 42 Nodes Trie should construct properly ok 43 Nodes Value should construct properly ok 44 Nodes Hashmap should construct properly # tests 44 # pass 44 # fail 0
TESTING SEED: 0.47097841785657696 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 assoc should have 3 params ok 5 dissoc should have 4 params ok 6 get should have 3 params ok 7 has should have 3 params ok 8 keys should have 1 param ok 9 keys should be unaffected by changing the prototype ok 10 assoc/dissoc/has/get together should be able to assoc/get ok 11 assoc/dissoc/has/get together should be able to assoc/has ok 12 assoc/dissoc/has/get together should be able to assoc/dissoc ok 13 assoc/dissoc/has/get together should be able to assoc 2 values ok 14 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 15 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 16 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 20 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 21 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 22 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 27 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 28 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 33 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 34 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 38 overriding default hash and eq opts should be available in assoc ok 39 overriding default hash and eq opts should be available in dissoc ok 40 overriding default hash and eq opts should be available in get ok 41 overriding default hash and eq opts should be avilable in has ok 42 Nodes Trie should construct properly ok 43 Nodes Value should construct properly ok 44 Nodes Hashmap should construct properly # tests 44 # pass 44 # fail 0
TESTING SEED: 0.4805414947877093 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 assoc should have 3 params ok 5 dissoc should have 4 params ok 6 get should have 3 params ok 7 has should have 3 params ok 8 keys should have 1 param ok 9 keys should be unaffected by changing the prototype ok 10 assoc/dissoc/has/get together should be able to assoc/get ok 11 assoc/dissoc/has/get together should be able to assoc/has ok 12 assoc/dissoc/has/get together should be able to assoc/dissoc ok 13 assoc/dissoc/has/get together should be able to assoc 2 values ok 14 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 15 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 16 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 20 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 21 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 22 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 27 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 28 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 33 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 34 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 38 overriding default hash and eq opts should be available in assoc ok 39 overriding default hash and eq opts should be available in dissoc ok 40 overriding default hash and eq opts should be available in get ok 41 overriding default hash and eq opts should be avilable in has ok 42 Nodes Trie should construct properly ok 43 Nodes Value should construct properly ok 44 Nodes Hashmap should construct properly # tests 44 # pass 44 # fail 0
TESTING SEED: 0.6218939236625047 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 assoc should have 3 params ok 5 dissoc should have 4 params ok 6 get should have 3 params ok 7 has should have 3 params ok 8 keys should have 1 param ok 9 keys should be unaffected by changing the prototype ok 10 assoc/dissoc/has/get together should be able to assoc/get ok 11 assoc/dissoc/has/get together should be able to assoc/has ok 12 assoc/dissoc/has/get together should be able to assoc/dissoc ok 13 assoc/dissoc/has/get together should be able to assoc 2 values ok 14 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 15 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 16 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 20 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 21 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 22 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 27 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 28 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get
TESTING SEED: 0.796323771184507 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 assoc should have 3 params ok 5 dissoc should have 4 params ok 6 get should have 3 params ok 7 has should have 3 params ok 8 keys should have 1 param ok 9 keys should be unaffected by changing the prototype ok 10 assoc/dissoc/has/get together should be able to assoc/get ok 11 assoc/dissoc/has/get together should be able to assoc/has ok 12 assoc/dissoc/has/get together should be able to assoc/dissoc ok 13 assoc/dissoc/has/get together should be able to assoc 2 values ok 14 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 15 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 16 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 20 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 21 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has not ok 22 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc not ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc not ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie not ok 26 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie not ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie not ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie not ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 30 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 31 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has not ok 32 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc not ok 33 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc not ok 34 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie not ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie not ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie not ok 38 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie not ok 39 overriding default hash and eq opts should be available in assoc ok 40 Nodes Trie should construct properly not ok 41 Nodes Value should construct properly not ok 42 Nodes Hashmap should construct properly # tests 54 # pass 29 # fail 25
2013-05-23 21:31:01
6.0
7.0
✓8.0
✓9.0
✓10.0
✓4.0
✓23.0
✓3.0
✓17.0
✓5.1
✓5.0.5
TESTING SEED: 0.01784661109559238 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 assoc should have 3 params ok 8 dissoc should have 4 params ok 9 get should have 3 params ok 10 has should have 3 params ok 11 keys should have 1 param ok 12 keys should be unaffected by changing the prototype ok 13 assoc/dissoc/has/get together should be able to assoc/get ok 14 assoc/dissoc/has/get together should be able to assoc/has ok 15 assoc/dissoc/has/get together should be able to assoc/dissoc ok 16 assoc/dissoc/has/get together should be able to assoc 2 values ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 20 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 26 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 32 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 38 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 41 overriding default hash and eq opts should be available in assoc ok 42 overriding default hash and eq opts should be available in dissoc ok 43 overriding default hash and eq opts should be available in get ok 44 overriding default hash and eq opts should be avilable in has # tests 44 # pass 44 # fail 0
TESTING SEED: 0.48403114662505686 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 assoc should have 3 params ok 8 dissoc should have 4 params ok 9 get should have 3 params ok 10 has should have 3 params ok 11 keys should have 1 param ok 12 keys should be unaffected by changing the prototype ok 13 assoc/dissoc/has/get together should be able to assoc/get ok 14 assoc/dissoc/has/get together should be able to assoc/has ok 15 assoc/dissoc/has/get together should be able to assoc/dissoc ok 16 assoc/dissoc/has/get together should be able to assoc 2 values ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 20 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 26 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 32 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 38 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 41 overriding default hash and eq opts should be available in assoc ok 42 overriding default hash and eq opts should be available in dissoc ok 43 overriding default hash and eq opts should be available in get ok 44 overriding default hash and eq opts should be avilable in has # tests 44 # pass 44 # fail 0
TESTING SEED: 0.5698515394645567 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 assoc should have 3 params ok 8 dissoc should have 4 params ok 9 get should have 3 params ok 10 has should have 3 params ok 11 keys should have 1 param ok 12 keys should be unaffected by changing the prototype ok 13 assoc/dissoc/has/get together should be able to assoc/get ok 14 assoc/dissoc/has/get together should be able to assoc/has ok 15 assoc/dissoc/has/get together should be able to assoc/dissoc ok 16 assoc/dissoc/has/get together should be able to assoc 2 values ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 20 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 26 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 32 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 38 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 41 overriding default hash and eq opts should be available in assoc ok 42 overriding default hash and eq opts should be available in dissoc ok 43 overriding default hash and eq opts should be available in get ok 44 overriding default hash and eq opts should be avilable in has # tests 44 # pass 44 # fail 0
TESTING SEED: 0.14900164354587608 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 assoc should have 3 params ok 8 dissoc should have 4 params ok 9 get should have 3 params ok 10 has should have 3 params ok 11 keys should have 1 param ok 12 keys should be unaffected by changing the prototype ok 13 assoc/dissoc/has/get together should be able to assoc/get ok 14 assoc/dissoc/has/get together should be able to assoc/has ok 15 assoc/dissoc/has/get together should be able to assoc/dissoc ok 16 assoc/dissoc/has/get together should be able to assoc 2 values ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 20 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 26 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 32 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 38 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 41 overriding default hash and eq opts should be available in assoc ok 42 overriding default hash and eq opts should be available in dissoc ok 43 overriding default hash and eq opts should be available in get ok 44 overriding default hash and eq opts should be avilable in has # tests 44 # pass 44 # fail 0
TESTING SEED: 0.20701197953894734 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 assoc should have 3 params ok 8 dissoc should have 4 params ok 9 get should have 3 params ok 10 has should have 3 params ok 11 keys should have 1 param ok 12 keys should be unaffected by changing the prototype ok 13 assoc/dissoc/has/get together should be able to assoc/get ok 14 assoc/dissoc/has/get together should be able to assoc/has ok 15 assoc/dissoc/has/get together should be able to assoc/dissoc ok 16 assoc/dissoc/has/get together should be able to assoc 2 values ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 20 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 26 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 32 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 38 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 41 overriding default hash and eq opts should be available in assoc ok 42 overriding default hash and eq opts should be available in dissoc ok 43 overriding default hash and eq opts should be available in get ok 44 overriding default hash and eq opts should be avilable in has # tests 44 # pass 44 # fail 0
TESTING SEED: 0.8260939093306661 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 assoc should have 3 params ok 8 dissoc should have 4 params ok 9 get should have 3 params ok 10 has should have 3 params ok 11 keys should have 1 param ok 12 keys should be unaffected by changing the prototype ok 13 assoc/dissoc/has/get together should be able to assoc/get ok 14 assoc/dissoc/has/get together should be able to assoc/has ok 15 assoc/dissoc/has/get together should be able to assoc/dissoc ok 16 assoc/dissoc/has/get together should be able to assoc 2 values ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 20 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 26 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 32 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 38 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 41 overriding default hash and eq opts should be available in assoc ok 42 overriding default hash and eq opts should be available in dissoc ok 43 overriding default hash and eq opts should be available in get ok 44 overriding default hash and eq opts should be avilable in has # tests 44 # pass 44 # fail 0
TESTING SEED: 0.8022882318847672 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 assoc should have 3 params ok 8 dissoc should have 4 params ok 9 get should have 3 params ok 10 has should have 3 params ok 11 keys should have 1 param ok 12 keys should be unaffected by changing the prototype ok 13 assoc/dissoc/has/get together should be able to assoc/get ok 14 assoc/dissoc/has/get together should be able to assoc/has ok 15 assoc/dissoc/has/get together should be able to assoc/dissoc ok 16 assoc/dissoc/has/get together should be able to assoc 2 values ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 20 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 26 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 32 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 38 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 41 overriding default hash and eq opts should be available in assoc ok 42 overriding default hash and eq opts should be available in dissoc ok 43 overriding default hash and eq opts should be available in get ok 44 overriding default hash and eq opts should be avilable in has # tests 44 # pass 44 # fail 0
TESTING SEED: 0.3716338271408835 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 assoc should have 3 params ok 8 dissoc should have 4 params ok 9 get should have 3 params ok 10 has should have 3 params ok 11 keys should have 1 param ok 12 keys should be unaffected by changing the prototype ok 13 assoc/dissoc/has/get together should be able to assoc/get ok 14 assoc/dissoc/has/get together should be able to assoc/has ok 15 assoc/dissoc/has/get together should be able to assoc/dissoc ok 16 assoc/dissoc/has/get together should be able to assoc 2 values ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 20 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 26 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 32 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 38 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 41 overriding default hash and eq opts should be available in assoc ok 42 overriding default hash and eq opts should be available in dissoc ok 43 overriding default hash and eq opts should be available in get ok 44 overriding default hash and eq opts should be avilable in has # tests 44 # pass 44 # fail 0
TESTING SEED: 0.7587068383156211 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 assoc should have 3 params ok 8 dissoc should have 4 params ok 9 get should have 3 params ok 10 has should have 3 params ok 11 keys should have 1 param ok 12 keys should be unaffected by changing the prototype ok 13 assoc/dissoc/has/get together should be able to assoc/get ok 14 assoc/dissoc/has/get together should be able to assoc/has ok 15 assoc/dissoc/has/get together should be able to assoc/dissoc ok 16 assoc/dissoc/has/get together should be able to assoc 2 values ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 20 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 26 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 32 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 38 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 41 overriding default hash and eq opts should be available in assoc ok 42 overriding default hash and eq opts should be available in dissoc ok 43 overriding default hash and eq opts should be available in get ok 44 overriding default hash and eq opts should be avilable in has # tests 44 # pass 44 # fail 0
TESTING SEED: 0.6352032084542597 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 assoc should have 3 params ok 8 dissoc should have 4 params ok 9 get should have 3 params ok 10 has should have 3 params ok 11 keys should have 1 param ok 12 keys should be unaffected by changing the prototype ok 13 assoc/dissoc/has/get together should be able to assoc/get ok 14 assoc/dissoc/has/get together should be able to assoc/has ok 15 assoc/dissoc/has/get together should be able to assoc/dissoc ok 16 assoc/dissoc/has/get together should be able to assoc 2 values ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 20 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 26 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 32 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get
idle timeout: 30 seconds with no output
2013-05-23 21:31:01
6.0
7.0
✓8.0
✓9.0
✓10.0
✓4.0
✓23.0
✓3.0
✓17.0
✓5.1
✓5.0.5
TESTING SEED: 0.010678593069314957 1..44 ok 1 Nodes Trie should construct properly ok 2 Nodes Value should construct properly ok 3 Nodes Hashmap should construct properly ok 4 overriding default hash and eq opts should be available in assoc ok 5 overriding default hash and eq opts should be available in dissoc ok 6 overriding default hash and eq opts should be available in get ok 7 overriding default hash and eq opts should be avilable in has ok 8 mutable should have 1 param ok 9 mutable should return a mutable version of a Trie ok 10 mutable should be unaffected by changing the prototype ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.10664519714191556 1..44 ok 1 Nodes Trie should construct properly ok 2 Nodes Value should construct properly ok 3 Nodes Hashmap should construct properly ok 4 overriding default hash and eq opts should be available in assoc ok 5 overriding default hash and eq opts should be available in dissoc ok 6 overriding default hash and eq opts should be available in get ok 7 overriding default hash and eq opts should be avilable in has ok 8 mutable should have 1 param ok 9 mutable should return a mutable version of a Trie ok 10 mutable should be unaffected by changing the prototype ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.23552139124370874 1..44 ok 1 Nodes Trie should construct properly ok 2 Nodes Value should construct properly ok 3 Nodes Hashmap should construct properly ok 4 overriding default hash and eq opts should be available in assoc ok 5 overriding default hash and eq opts should be available in dissoc ok 6 overriding default hash and eq opts should be available in get ok 7 overriding default hash and eq opts should be avilable in has ok 8 mutable should have 1 param ok 9 mutable should return a mutable version of a Trie ok 10 mutable should be unaffected by changing the prototype ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.5261817264244639 1..44 ok 1 Nodes Trie should construct properly ok 2 Nodes Value should construct properly ok 3 Nodes Hashmap should construct properly ok 4 overriding default hash and eq opts should be available in assoc ok 5 overriding default hash and eq opts should be available in dissoc ok 6 overriding default hash and eq opts should be available in get ok 7 overriding default hash and eq opts should be avilable in has ok 8 mutable should have 1 param ok 9 mutable should return a mutable version of a Trie ok 10 mutable should be unaffected by changing the prototype ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie
TESTING SEED: 0.14457878493703902 1..44 ok 1 Nodes Trie should construct properly ok 2 Nodes Value should construct properly ok 3 Nodes Hashmap should construct properly ok 4 overriding default hash and eq opts should be available in assoc ok 5 overriding default hash and eq opts should be available in dissoc ok 6 overriding default hash and eq opts should be available in get ok 7 overriding default hash and eq opts should be avilable in has ok 8 mutable should have 1 param ok 9 mutable should return a mutable version of a Trie ok 10 mutable should be unaffected by changing the prototype ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.6147644016891718 1..44 ok 1 Nodes Trie should construct properly ok 2 Nodes Value should construct properly ok 3 Nodes Hashmap should construct properly ok 4 overriding default hash and eq opts should be available in assoc ok 5 overriding default hash and eq opts should be available in dissoc ok 6 overriding default hash and eq opts should be available in get ok 7 overriding default hash and eq opts should be avilable in has ok 8 mutable should have 1 param ok 9 mutable should return a mutable version of a Trie ok 10 mutable should be unaffected by changing the prototype ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.3711872848314973 1..44 ok 1 Nodes Trie should construct properly ok 2 Nodes Value should construct properly ok 3 Nodes Hashmap should construct properly ok 4 overriding default hash and eq opts should be available in assoc ok 5 overriding default hash and eq opts should be available in dissoc ok 6 overriding default hash and eq opts should be available in get ok 7 overriding default hash and eq opts should be avilable in has ok 8 mutable should have 1 param ok 9 mutable should return a mutable version of a Trie ok 10 mutable should be unaffected by changing the prototype ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.9056093255781508 1..44 ok 1 Nodes Trie should construct properly ok 2 Nodes Value should construct properly ok 3 Nodes Hashmap should construct properly ok 4 overriding default hash and eq opts should be available in assoc ok 5 overriding default hash and eq opts should be available in dissoc ok 6 overriding default hash and eq opts should be available in get ok 7 overriding default hash and eq opts should be avilable in has ok 8 mutable should have 1 param ok 9 mutable should return a mutable version of a Trie ok 10 mutable should be unaffected by changing the prototype ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.05664172072462342 1..44 ok 1 Nodes Trie should construct properly ok 2 Nodes Value should construct properly ok 3 Nodes Hashmap should construct properly ok 4 overriding default hash and eq opts should be available in assoc ok 5 overriding default hash and eq opts should be available in dissoc ok 6 overriding default hash and eq opts should be available in get ok 7 overriding default hash and eq opts should be avilable in has ok 8 mutable should have 1 param ok 9 mutable should return a mutable version of a Trie ok 10 mutable should be unaffected by changing the prototype ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.3819984564248165 1..44 ok 1 Nodes Trie should construct properly ok 2 Nodes Value should construct properly ok 3 Nodes Hashmap should construct properly ok 4 overriding default hash and eq opts should be available in assoc ok 5 overriding default hash and eq opts should be available in dissoc ok 6 overriding default hash and eq opts should be available in get ok 7 overriding default hash and eq opts should be avilable in has ok 8 mutable should have 1 param ok 9 mutable should return a mutable version of a Trie ok 10 mutable should be unaffected by changing the prototype ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get
TESTING SEED: 0.911217974661602 1..44 ok 1 Nodes Trie should construct properly ok 2 Nodes Value should construct properly ok 3 Nodes Hashmap should construct properly ok 4 overriding default hash and eq opts should be available in assoc ok 5 overriding default hash and eq opts should be available in dissoc ok 6 overriding default hash and eq opts should be available in get ok 7 overriding default hash and eq opts should be avilable in has ok 8 mutable should have 1 param ok 9 mutable should return a mutable version of a Trie ok 10 mutable should be unaffected by changing the prototype ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has not ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has not ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc not ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie not ok 27 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie not ok 28 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie not ok 29 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie not ok 30 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie # tests 33 # pass 24 # fail 9
2013-05-23 21:22:50
6.0
7.0
✓8.0
✓9.0
✓10.0
✓4.0
✓23.0
✓3.0
✓17.0
✓5.1
✓5.0.5
TESTING SEED: 0.746787816286087 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.6066278894431889 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.8802085526337206 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.8386456767549114 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie
TESTING SEED: 0.31769709498621523 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.2615458322688937 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.5200325810353823 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.8780756747088099 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.8931455798079934 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.36637879981902366 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get
TESTING SEED: 0.8105595366742591 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has not ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has not ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc not ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie not ok 27 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie not ok 28 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie not ok 29 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie not ok 30 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie # tests 33 # pass 24 # fail 9
2013-04-12 13:36:56
6.0
7.0
✓8.0
✓9.0
✓10.0
✓4.0
✓23.0
✓3.0
✓17.0
✓5.1
✓5.0.5
TESTING SEED: 0.49649814888834953 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.5889981468208134 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.31219123339512034 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.485611891144188 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.1429064159747213 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.862665019929409 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.6200988499421658 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.3306634881058923 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.9495825963661127 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.8510583514217855 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get
TESTING SEED: 0.49543960362659983 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has not ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has not ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc not ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie not ok 27 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie not ok 28 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie not ok 29 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie not ok 30 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie # tests 33 # pass 24 # fail 9
2013-04-04 00:02:47
6.0
7.0
✓8.0
✓9.0
✓10.0
4.0
23.0
✓3.0
✓17.0
✓5.1
✓5.0.5
TESTING SEED: 0.581057938747108 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.5397668278310448 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.1743042952833609 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.4307577372759914 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.5267893140936386 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.528534450919885 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.1983538878022993 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.8665941461812463 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get
timeout waiting to hear back from iexplore/6.0
2013-04-03 23:59:02
6.0
7.0
✓8.0
✓9.0
✓10.0
✓4.0
23.0
✓3.0
✓17.0
✓5.1
✓5.0.5
TESTING SEED: 0.2172756928484887 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 assoc should have 3 params ok 8 dissoc should have 4 params ok 9 get should have 3 params ok 10 has should have 3 params ok 11 keys should have 1 param ok 12 keys should be unaffected by changing the prototype ok 13 assoc/dissoc/has/get together should be able to assoc/get ok 14 assoc/dissoc/has/get together should be able to assoc/has ok 15 assoc/dissoc/has/get together should be able to assoc/dissoc ok 16 assoc/dissoc/has/get together should be able to assoc 2 values ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 20 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 26 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 32 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 38 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 41 overriding default hash and eq opts should be available in assoc ok 42 overriding default hash and eq opts should be available in dissoc ok 43 overriding default hash and eq opts should be available in get ok 44 overriding default hash and eq opts should be avilable in has # tests 44 # pass 44 # fail 0
TESTING SEED: 0.1517424078192562 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 assoc should have 3 params ok 8 dissoc should have 4 params ok 9 get should have 3 params ok 10 has should have 3 params ok 11 keys should have 1 param ok 12 keys should be unaffected by changing the prototype ok 13 assoc/dissoc/has/get together should be able to assoc/get ok 14 assoc/dissoc/has/get together should be able to assoc/has ok 15 assoc/dissoc/has/get together should be able to assoc/dissoc ok 16 assoc/dissoc/has/get together should be able to assoc 2 values ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 20 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 26 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 32 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 38 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 41 overriding default hash and eq opts should be available in assoc ok 42 overriding default hash and eq opts should be available in dissoc ok 43 overriding default hash and eq opts should be available in get ok 44 overriding default hash and eq opts should be avilable in has # tests 44 # pass 44 # fail 0
TESTING SEED: 0.25220964573484383 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 assoc should have 3 params ok 8 dissoc should have 4 params ok 9 get should have 3 params ok 10 has should have 3 params ok 11 keys should have 1 param ok 12 keys should be unaffected by changing the prototype ok 13 assoc/dissoc/has/get together should be able to assoc/get ok 14 assoc/dissoc/has/get together should be able to assoc/has ok 15 assoc/dissoc/has/get together should be able to assoc/dissoc ok 16 assoc/dissoc/has/get together should be able to assoc 2 values ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 20 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 26 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 32 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 38 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 41 overriding default hash and eq opts should be available in assoc ok 42 overriding default hash and eq opts should be available in dissoc ok 43 overriding default hash and eq opts should be available in get ok 44 overriding default hash and eq opts should be avilable in has # tests 44 # pass 44 # fail 0
TESTING SEED: 0.3423429203353524 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 assoc should have 3 params ok 8 dissoc should have 4 params ok 9 get should have 3 params ok 10 has should have 3 params ok 11 keys should have 1 param ok 12 keys should be unaffected by changing the prototype ok 13 assoc/dissoc/has/get together should be able to assoc/get ok 14 assoc/dissoc/has/get together should be able to assoc/has ok 15 assoc/dissoc/has/get together should be able to assoc/dissoc ok 16 assoc/dissoc/has/get together should be able to assoc 2 values ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 20 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 26 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 32 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 38 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 41 overriding default hash and eq opts should be available in assoc ok 42 overriding default hash and eq opts should be available in dissoc ok 43 overriding default hash and eq opts should be available in get ok 44 overriding default hash and eq opts should be avilable in has # tests 44 # pass 44 # fail 0
TESTING SEED: 0.4975574379786849 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 assoc should have 3 params ok 8 dissoc should have 4 params ok 9 get should have 3 params ok 10 has should have 3 params ok 11 keys should have 1 param ok 12 keys should be unaffected by changing the prototype ok 13 assoc/dissoc/has/get together should be able to assoc/get ok 14 assoc/dissoc/has/get together should be able to assoc/has ok 15 assoc/dissoc/has/get together should be able to assoc/dissoc ok 16 assoc/dissoc/has/get together should be able to assoc 2 values ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 20 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 26 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 32 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 38 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 41 overriding default hash and eq opts should be available in assoc ok 42 overriding default hash and eq opts should be available in dissoc ok 43 overriding default hash and eq opts should be available in get ok 44 overriding default hash and eq opts should be avilable in has # tests 44 # pass 44 # fail 0
TESTING SEED: 0.1018412108122535 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 assoc should have 3 params ok 8 dissoc should have 4 params ok 9 get should have 3 params ok 10 has should have 3 params ok 11 keys should have 1 param ok 12 keys should be unaffected by changing the prototype ok 13 assoc/dissoc/has/get together should be able to assoc/get ok 14 assoc/dissoc/has/get together should be able to assoc/has ok 15 assoc/dissoc/has/get together should be able to assoc/dissoc ok 16 assoc/dissoc/has/get together should be able to assoc 2 values ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 20 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 26 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 32 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 38 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 41 overriding default hash and eq opts should be available in assoc ok 42 overriding default hash and eq opts should be available in dissoc ok 43 overriding default hash and eq opts should be available in get ok 44 overriding default hash and eq opts should be avilable in has # tests 44 # pass 44 # fail 0
TESTING SEED: 0.17647182518239812 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 assoc should have 3 params ok 8 dissoc should have 4 params ok 9 get should have 3 params ok 10 has should have 3 params ok 11 keys should have 1 param ok 12 keys should be unaffected by changing the prototype ok 13 assoc/dissoc/has/get together should be able to assoc/get ok 14 assoc/dissoc/has/get together should be able to assoc/has ok 15 assoc/dissoc/has/get together should be able to assoc/dissoc ok 16 assoc/dissoc/has/get together should be able to assoc 2 values ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 20 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 26 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 32 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 38 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 41 overriding default hash and eq opts should be available in assoc ok 42 overriding default hash and eq opts should be available in dissoc ok 43 overriding default hash and eq opts should be available in get ok 44 overriding default hash and eq opts should be avilable in has # tests 44 # pass 44 # fail 0
TESTING SEED: 0.4116366361112434 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 assoc should have 3 params ok 8 dissoc should have 4 params ok 9 get should have 3 params ok 10 has should have 3 params ok 11 keys should have 1 param ok 12 keys should be unaffected by changing the prototype ok 13 assoc/dissoc/has/get together should be able to assoc/get ok 14 assoc/dissoc/has/get together should be able to assoc/has ok 15 assoc/dissoc/has/get together should be able to assoc/dissoc ok 16 assoc/dissoc/has/get together should be able to assoc 2 values ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 20 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 26 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 32 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 36 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 37 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 38 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie ok 41 overriding default hash and eq opts should be available in assoc ok 42 overriding default hash and eq opts should be available in dissoc ok 43 overriding default hash and eq opts should be available in get ok 44 overriding default hash and eq opts should be avilable in has # tests 44 # pass 44 # fail 0
TESTING SEED: 0.9205881130400185 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 assoc should have 3 params ok 8 dissoc should have 4 params ok 9 get should have 3 params ok 10 has should have 3 params ok 11 keys should have 1 param ok 12 keys should be unaffected by changing the prototype ok 13 assoc/dissoc/has/get together should be able to assoc/get ok 14 assoc/dissoc/has/get together should be able to assoc/has ok 15 assoc/dissoc/has/get together should be able to assoc/dissoc ok 16 assoc/dissoc/has/get together should be able to assoc 2 values ok 17 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 18 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 19 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 20 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 23 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 24 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 25 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 26 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 29 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 30 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 31 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 32 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 35 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get
timeout waiting to hear back from iexplore/6.0
2013-04-02 22:35:58
6.0
7.0
✓8.0
✓9.0
✓10.0
✓4.0
23.0
✓3.0
✓17.0
✓5.1
✓5.0.5
TESTING SEED: 0.33959557046182454 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.502554178936407 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.5892848422383036 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.9926623439732851 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.45624151919037104 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.10031122898784295 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.24000911732016394 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.5329993252983801 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.2870189509128339 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get
timeout waiting to hear back from iexplore/6.0
2013-04-02 22:27:51
6.0
7.0
✓8.0
✓9.0
✓10.0
✓4.0
23.0
✓3.0
✓17.0
✓5.1
✓5.0.5
10.0
12.0
TESTING SEED: 0.8688570740632713 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.3528293662238866 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.6794099200239117 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.8747529198352486 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.59248788934201 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.7240442446483903 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.01992745680229313 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.7260085504108478 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.7349760267168238 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get
timeout waiting to hear back from iexplore/6.0
2013-04-02 20:53:53
6.0
7.0
✓8.0
✓9.0
✓10.0
✓4.0
23.0
✓17.0
3.0
✓5.1
✓5.0.5
10.0
12.0
TESTING SEED: 0.27925269841216505 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.7698851637542248 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.9845155566857632 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.5669985422864556 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.8285221076775533 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.5289355548830432 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.1330683679470563 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.8713185643206397
timeout waiting to hear back from iexplore/6.0
2013-04-01 13:31:00
6.0
7.0
✓8.0
✓9.0
✓10.0
✓4.0
23.0
✓3.0
✓17.0
✓5.1
✓5.0.5
10.0
12.0
TESTING SEED: 0.27883993717841804 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 overriding default hash and eq opts should be available in assoc ok 5 overriding default hash and eq opts should be available in dissoc ok 6 overriding default hash and eq opts should be available in get ok 7 overriding default hash and eq opts should be avilable in has ok 8 Nodes Trie should construct properly ok 9 Nodes Value should construct properly ok 10 Nodes Hashmap should construct properly ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.06081075663678348 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 overriding default hash and eq opts should be available in assoc ok 5 overriding default hash and eq opts should be available in dissoc ok 6 overriding default hash and eq opts should be available in get ok 7 overriding default hash and eq opts should be avilable in has ok 8 Nodes Trie should construct properly ok 9 Nodes Value should construct properly ok 10 Nodes Hashmap should construct properly ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.07558706031325291 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 overriding default hash and eq opts should be available in assoc ok 5 overriding default hash and eq opts should be available in dissoc ok 6 overriding default hash and eq opts should be available in get ok 7 overriding default hash and eq opts should be avilable in has ok 8 Nodes Trie should construct properly ok 9 Nodes Value should construct properly ok 10 Nodes Hashmap should construct properly ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.9833377164488833 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 overriding default hash and eq opts should be available in assoc ok 5 overriding default hash and eq opts should be available in dissoc ok 6 overriding default hash and eq opts should be available in get ok 7 overriding default hash and eq opts should be avilable in has ok 8 Nodes Trie should construct properly ok 9 Nodes Value should construct properly ok 10 Nodes Hashmap should construct properly ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.6345422267913818 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 overriding default hash and eq opts should be available in assoc ok 5 overriding default hash and eq opts should be available in dissoc ok 6 overriding default hash and eq opts should be available in get ok 7 overriding default hash and eq opts should be avilable in has ok 8 Nodes Trie should construct properly ok 9 Nodes Value should construct properly ok 10 Nodes Hashmap should construct properly ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.7667935008396094 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 overriding default hash and eq opts should be available in assoc ok 5 overriding default hash and eq opts should be available in dissoc ok 6 overriding default hash and eq opts should be available in get ok 7 overriding default hash and eq opts should be avilable in has ok 8 Nodes Trie should construct properly ok 9 Nodes Value should construct properly ok 10 Nodes Hashmap should construct properly ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.04732341211126245 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 overriding default hash and eq opts should be available in assoc ok 5 overriding default hash and eq opts should be available in dissoc ok 6 overriding default hash and eq opts should be available in get ok 7 overriding default hash and eq opts should be avilable in has ok 8 Nodes Trie should construct properly ok 9 Nodes Value should construct properly ok 10 Nodes Hashmap should construct properly ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.18660662986050286 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 overriding default hash and eq opts should be available in assoc ok 5 overriding default hash and eq opts should be available in dissoc ok 6 overriding default hash and eq opts should be available in get ok 7 overriding default hash and eq opts should be avilable in has ok 8 Nodes Trie should construct properly ok 9 Nodes Value should construct properly ok 10 Nodes Hashmap should construct properly ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.5598493747115685
timeout waiting to hear back from iexplore/6.0
2013-04-01 13:24:06
6.0
7.0
✓8.0
✓9.0
✓10.0
✓4.0
23.0
✓3.0
✓17.0
✓5.1
✓5.0.5
10.0
12.0
TESTING SEED: 0.2487102032173425 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.4651635691989213 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.8442540702713407 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.29486698580548687 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.12095434870570898 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq opts should be avilable in has ok 11 assoc should have 3 params ok 12 dissoc should have 4 params ok 13 get should have 3 params ok 14 has should have 3 params ok 15 keys should have 1 param ok 16 keys should be unaffected by changing the prototype ok 17 assoc/dissoc/has/get together should be able to assoc/get ok 18 assoc/dissoc/has/get together should be able to assoc/has ok 19 assoc/dissoc/has/get together should be able to assoc/dissoc ok 20 assoc/dissoc/has/get together should be able to assoc 2 values ok 21 using random data assoc/dissoc/has/get on trie w/ 1 items should return not undefined for get ok 22 using random data assoc/dissoc/has/get on trie w/ 1 items should return true for has ok 23 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to assoc ok 24 using random data assoc/dissoc/has/get on trie w/ 1 items should allow us to dissoc ok 25 using random data assoc/dissoc/has/get on trie w/ 1 items mutable should return the same object that's put in to the trie ok 26 using random data assoc/dissoc/has/get on trie w/ 1 items keys should return an array of keys stored in the trie ok 27 using random data assoc/dissoc/has/get on trie w/ 100 items should return not undefined for get ok 28 using random data assoc/dissoc/has/get on trie w/ 100 items should return true for has ok 29 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to assoc ok 30 using random data assoc/dissoc/has/get on trie w/ 100 items should allow us to dissoc ok 31 using random data assoc/dissoc/has/get on trie w/ 100 items mutable should return the same object that's put in to the trie ok 32 using random data assoc/dissoc/has/get on trie w/ 100 items keys should return an array of keys stored in the trie ok 33 using random data assoc/dissoc/has/get on trie w/ 1000 items should return not undefined for get ok 34 using random data assoc/dissoc/has/get on trie w/ 1000 items should return true for has ok 35 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to assoc ok 36 using random data assoc/dissoc/has/get on trie w/ 1000 items should allow us to dissoc ok 37 using random data assoc/dissoc/has/get on trie w/ 1000 items mutable should return the same object that's put in to the trie ok 38 using random data assoc/dissoc/has/get on trie w/ 1000 items keys should return an array of keys stored in the trie ok 39 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for get ok 40 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has ok 41 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc ok 42 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc ok 43 using random data assoc/dissoc/has/get on trie w/ 10000 items mutable should return the same object that's put in to the trie ok 44 using random data assoc/dissoc/has/get on trie w/ 10000 items keys should return an array of keys stored in the trie # tests 44 # pass 44 # fail 0
TESTING SEED: 0.24467689138016585 1..44 ok 1 mutable should have 1 param ok 2 mutable should return a mutable version of a Trie ok 3 mutable should be unaffected by changing the prototype ok 4 Nodes Trie should construct properly ok 5 Nodes Value should construct properly ok 6 Nodes Hashmap should construct properly ok 7 overriding default hash and eq opts should be available in assoc ok 8 overriding default hash and eq opts should be available in dissoc ok 9 overriding default hash and eq opts should be available in get ok 10 overriding default hash and eq o