hughfdjackson/immutable-hash-trie

2013-03-27 00:47:38
6.0
7.0
✓9.0
✓10.0
8.0
✓4.0
✓23.0
3.0
✓17.0
✓5.1
✓5.0.5
10.0
12.0
TESTING SEED: 0.42600723449140787 1..21 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items transient should return the same object that's put in to the trie ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 13 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 14 Nodes Trie should construct properly ok 15 Nodes Value should construct properly ok 16 Nodes Hashmap should construct properly ok 17 transient should return a mutable version of a Trie ok 18 overriding default hash and eq opts should be available in assoc ok 19 overriding default hash and eq opts should be available in dissoc ok 20 overriding default hash and eq opts should be available in get ok 21 overriding default hash and eq opts should be avilable in has # tests 21 # pass 21 # fail 0
TESTING SEED: 0.21394368191249669 1..21 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items transient should return the same object that's put in to the trie ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 13 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 14 Nodes Trie should construct properly ok 15 Nodes Value should construct properly ok 16 Nodes Hashmap should construct properly ok 17 transient should return a mutable version of a Trie ok 18 overriding default hash and eq opts should be available in assoc ok 19 overriding default hash and eq opts should be available in dissoc ok 20 overriding default hash and eq opts should be available in get ok 21 overriding default hash and eq opts should be avilable in has # tests 21 # pass 21 # fail 0
1..0 # tests 0 # pass 0 # fail 0 TESTING SEED: 0.41082583446992493
TESTING SEED: 0.12329285050872907 1..21 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items transient should return the same object that's put in to the trie ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 13 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 14 Nodes Trie should construct properly ok 15 Nodes Value should construct properly ok 16 Nodes Hashmap should construct properly ok 17 transient should return a mutable version of a Trie ok 18 overriding default hash and eq opts should be available in assoc ok 19 overriding default hash and eq opts should be available in dissoc ok 20 overriding default hash and eq opts should be available in get ok 21 overriding default hash and eq opts should be avilable in has # tests 21 # pass 21 # fail 0
TESTING SEED: 0.31009420053334724 1..21 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys not ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items transient should return the same object that's put in to the trie ()@http://testling.com:8082/work/hughfdjackson/repos/e6988fcf324dc77edfb7e4ceccc246ec1015b8e6.1364344645380/1364344645873.a070f878.js:7556 ((function (err) {test = self.test;if (err) {self.fail(test, err);self.emit("test end", test);return self.hookUp("afterEach", next);}test.state = "passed";self.emit("pass", test);self.emit("test end", test);self.hookUp("afterEach", next);}))@http://testling.com:8082/work/hughfdjackson/repos/e6988fcf324dc77edfb7e4ceccc246ec1015b8e6.1364344645380/node_modules/mocha/mocha.js:4047 ((function (err) {test = self.test;if (err) {self.fail(test, err);self.emit("test end", test);return self.hookUp("afterEach", next);}test.state = "passed";self.emit("pass", test);self.emit("test end", test);self.hookUp("afterEach", next);}))@http://testling.com:8082/work/hughfdjackson/repos/e6988fcf324dc77edfb7e4ceccc246ec1015b8e6.1364344645380/node_modules/mocha/mocha.js:4404 ()@http://testling.com:8082/work/hughfdjackson/repos/e6988fcf324dc77edfb7e4ceccc246ec1015b8e6.1364344645380/node_modules/mocha/mocha.js:4450 next((void 0))@http://testling.com:8082/work/hughfdjackson/repos/e6988fcf324dc77edfb7e4ceccc246ec1015b8e6.1364344645380/node_modules/mocha/mocha.js:4330 ()@http://testling.com:8082/work/hughfdjackson/repos/e6988fcf324dc77edfb7e4ceccc246ec1015b8e6.1364344645380/node_modules/mocha/mocha.js:4339 next(0)@http://testling.com:8082/work/hughfdjackson/repos/e6988fcf324dc77edfb7e4ceccc246ec1015b8e6.1364344645380/node_modules/mocha/mocha.js:4287 ()@http://testling.com:8082/work/hughfdjackson/repos/e6988fcf324dc77edfb7e4ceccc246ec1015b8e6.1364344645380/node_modules/mocha/mocha.js:4307 ([object MessageEvent])@http://testling.com:8082/work/hughfdjackson/repos/e6988fcf324dc77edfb7e4ceccc246ec1015b8e6.1364344645380/node_modules/mocha/mocha.js:5259 ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 13 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 14 Nodes Trie should construct properly ok 15 Nodes Value should construct properly ok 16 Nodes Hashmap should construct properly ok 17 transient should return a mutable version of a Trie ok 18 overriding default hash and eq opts should be available in assoc ok 19 overriding default hash and eq opts should be available in dissoc ok 20 overriding default hash and eq opts should be available in get ok 21 overriding default hash and eq opts should be avilable in has # tests 21 # pass 20 # fail 1
TESTING SEED: 0.780944915721193 1..21 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items transient should return the same object that's put in to the trie ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 13 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 14 Nodes Trie should construct properly ok 15 Nodes Value should construct properly ok 16 Nodes Hashmap should construct properly ok 17 transient should return a mutable version of a Trie ok 18 overriding default hash and eq opts should be available in assoc ok 19 overriding default hash and eq opts should be available in dissoc ok 20 overriding default hash and eq opts should be available in get ok 21 overriding default hash and eq opts should be avilable in has # tests 21 # pass 21 # fail 0
TESTING SEED: 0.1691979095339775 1..21 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items transient should return the same object that's put in to the trie ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 13 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 14 Nodes Trie should construct properly ok 15 Nodes Value should construct properly ok 16 Nodes Hashmap should construct properly ok 17 transient should return a mutable version of a Trie ok 18 overriding default hash and eq opts should be available in assoc ok 19 overriding default hash and eq opts should be available in dissoc ok 20 overriding default hash and eq opts should be available in get ok 21 overriding default hash and eq opts should be avilable in has # tests 21 # pass 21 # fail 0
TESTING SEED: 0.1213369630082114 1..21 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items transient should return the same object that's put in to the trie ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 13 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 14 Nodes Trie should construct properly ok 15 Nodes Value should construct properly ok 16 Nodes Hashmap should construct properly ok 17 transient should return a mutable version of a Trie ok 18 overriding default hash and eq opts should be available in assoc ok 19 overriding default hash and eq opts should be available in dissoc ok 20 overriding default hash and eq opts should be available in get ok 21 overriding default hash and eq opts should be avilable in has # tests 21 # pass 21 # fail 0
TESTING SEED: 0.0047135053010399774 1..21 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items transient should return the same object that's put in to the trie ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 13 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 14 Nodes Trie should construct properly ok 15 Nodes Value should construct properly ok 16 Nodes Hashmap should construct properly ok 17 transient should return a mutable version of a Trie ok 18 overriding default hash and eq opts should be available in assoc ok 19 overriding default hash and eq opts should be available in dissoc ok 20 overriding default hash and eq opts should be available in get ok 21 overriding default hash and eq opts should be avilable in has # tests 21 # pass 21 # fail 0
TESTING SEED: 0.5125653782019578
timeout waiting to hear back from iexplore/6.0
2013-03-27 00:27:16
6.0
7.0
✓9.0
✓10.0
8.0
✓4.0
✓23.0
3.0
✓17.0
✓5.1
✓5.0.5
10.0
12.0
TESTING SEED: 0.9471242644358426 1..21 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items transient should return the same object that's put in to the trie ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 13 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 14 Nodes Trie should construct properly ok 15 Nodes Value should construct properly ok 16 Nodes Hashmap should construct properly ok 17 overriding default hash and eq opts should be available in assoc ok 18 overriding default hash and eq opts should be available in dissoc ok 19 overriding default hash and eq opts should be available in get ok 20 overriding default hash and eq opts should be avilable in has ok 21 transient should return a mutable version of a Trie # tests 21 # pass 21 # fail 0
TESTING SEED: 0.023132054833695292 1..21 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items transient should return the same object that's put in to the trie ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 13 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 14 Nodes Trie should construct properly ok 15 Nodes Value should construct properly ok 16 Nodes Hashmap should construct properly ok 17 overriding default hash and eq opts should be available in assoc ok 18 overriding default hash and eq opts should be available in dissoc ok 19 overriding default hash and eq opts should be available in get ok 20 overriding default hash and eq opts should be avilable in has ok 21 transient should return a mutable version of a Trie # tests 21 # pass 21 # fail 0
TESTING SEED: 0.46182407155957916 1..21 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items transient should return the same object that's put in to the trie ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 13 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 14 Nodes Trie should construct properly ok 15 Nodes Value should construct properly ok 16 Nodes Hashmap should construct properly ok 17 overriding default hash and eq opts should be available in assoc ok 18 overriding default hash and eq opts should be available in dissoc ok 19 overriding default hash and eq opts should be available in get ok 20 overriding default hash and eq opts should be avilable in has ok 21 transient should return a mutable version of a Trie # tests 21 # pass 21 # fail 0
1..0 # tests 0 # pass 0 # fail 0 TESTING SEED: 0.24263142351301148
TESTING SEED: 0.22724332381039858 1..21 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items transient should return the same object that's put in to the trie ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 13 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 14 Nodes Trie should construct properly ok 15 Nodes Value should construct properly ok 16 Nodes Hashmap should construct properly ok 17 overriding default hash and eq opts should be available in assoc ok 18 overriding default hash and eq opts should be available in dissoc ok 19 overriding default hash and eq opts should be available in get ok 20 overriding default hash and eq opts should be avilable in has ok 21 transient should return a mutable version of a Trie # tests 21 # pass 21 # fail 0
TESTING SEED: 0.30539318826049566 1..21 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items transient should return the same object that's put in to the trie ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 13 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 14 Nodes Trie should construct properly ok 15 Nodes Value should construct properly ok 16 Nodes Hashmap should construct properly ok 17 overriding default hash and eq opts should be available in assoc ok 18 overriding default hash and eq opts should be available in dissoc ok 19 overriding default hash and eq opts should be available in get ok 20 overriding default hash and eq opts should be avilable in has ok 21 transient should return a mutable version of a Trie # tests 21 # pass 21 # fail 0
TESTING SEED: 0.6011811696378704 1..21 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items transient should return the same object that's put in to the trie ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 13 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 14 Nodes Trie should construct properly ok 15 Nodes Value should construct properly ok 16 Nodes Hashmap should construct properly ok 17 overriding default hash and eq opts should be available in assoc ok 18 overriding default hash and eq opts should be available in dissoc ok 19 overriding default hash and eq opts should be available in get ok 20 overriding default hash and eq opts should be avilable in has ok 21 transient should return a mutable version of a Trie # tests 21 # pass 21 # fail 0
TESTING SEED: 0.646051062667075 1..21 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items transient should return the same object that's put in to the trie ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 13 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 14 Nodes Trie should construct properly ok 15 Nodes Value should construct properly ok 16 Nodes Hashmap should construct properly ok 17 overriding default hash and eq opts should be available in assoc ok 18 overriding default hash and eq opts should be available in dissoc ok 19 overriding default hash and eq opts should be available in get ok 20 overriding default hash and eq opts should be avilable in has ok 21 transient should return a mutable version of a Trie # tests 21 # pass 21 # fail 0
TESTING SEED: 0.964517565768402
timeout waiting to hear back from iexplore/6.0
2013-03-26 23:34:26
6.0
7.0
✓9.0
✓10.0
8.0
✓4.0
✓23.0
3.0
✓17.0
✓5.1
✓5.0.5
10.0
12.0
TESTING SEED: 0.4137068062555045 1..21 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items transient should return the same object that's put in to the trie ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 13 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 14 transient should return a mutable version of a Trie ok 15 Nodes Trie should construct properly ok 16 Nodes Value should construct properly ok 17 Nodes Hashmap should construct properly ok 18 overriding default hash and eq opts should be available in assoc ok 19 overriding default hash and eq opts should be available in dissoc ok 20 overriding default hash and eq opts should be available in get ok 21 overriding default hash and eq opts should be avilable in has # tests 21 # pass 21 # fail 0
TESTING SEED: 0.2721103399526328 1..21 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items transient should return the same object that's put in to the trie ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 13 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 14 transient should return a mutable version of a Trie ok 15 Nodes Trie should construct properly ok 16 Nodes Value should construct properly ok 17 Nodes Hashmap should construct properly ok 18 overriding default hash and eq opts should be available in assoc ok 19 overriding default hash and eq opts should be available in dissoc ok 20 overriding default hash and eq opts should be available in get ok 21 overriding default hash and eq opts should be avilable in has # tests 21 # pass 21 # fail 0
TESTING SEED: 0.09067529889117432 1..21 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items transient should return the same object that's put in to the trie ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 13 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 14 transient should return a mutable version of a Trie ok 15 Nodes Trie should construct properly ok 16 Nodes Value should construct properly ok 17 Nodes Hashmap should construct properly ok 18 overriding default hash and eq opts should be available in assoc ok 19 overriding default hash and eq opts should be available in dissoc ok 20 overriding default hash and eq opts should be available in get ok 21 overriding default hash and eq opts should be avilable in has # tests 21 # pass 21 # fail 0
TESTING SEED: 0.14430810204230116 1..21 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys not ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items transient should return the same object that's put in to the trie ()@http://testling.com:8082/work/hughfdjackson/repos/87cb48f2e893c686cdd51e49fff67129ec4e4237.1364340208873/1364340209290.4df93b21.js:1164 ((function (err) {test = self.test;if (err) {self.fail(test, err);self.emit("test end", test);return self.hookUp("afterEach", next);}test.state = "passed";self.emit("pass", test);self.emit("test end", test);self.hookUp("afterEach", next);}))@http://testling.com:8082/work/hughfdjackson/repos/87cb48f2e893c686cdd51e49fff67129ec4e4237.1364340208873/node_modules/mocha/mocha.js:4047 ((function (err) {test = self.test;if (err) {self.fail(test, err);self.emit("test end", test);return self.hookUp("afterEach", next);}test.state = "passed";self.emit("pass", test);self.emit("test end", test);self.hookUp("afterEach", next);}))@http://testling.com:8082/work/hughfdjackson/repos/87cb48f2e893c686cdd51e49fff67129ec4e4237.1364340208873/node_modules/mocha/mocha.js:4404 ()@http://testling.com:8082/work/hughfdjackson/repos/87cb48f2e893c686cdd51e49fff67129ec4e4237.1364340208873/node_modules/mocha/mocha.js:4450 next((void 0))@http://testling.com:8082/work/hughfdjackson/repos/87cb48f2e893c686cdd51e49fff67129ec4e4237.1364340208873/node_modules/mocha/mocha.js:4330 ()@http://testling.com:8082/work/hughfdjackson/repos/87cb48f2e893c686cdd51e49fff67129ec4e4237.1364340208873/node_modules/mocha/mocha.js:4339 next(0)@http://testling.com:8082/work/hughfdjackson/repos/87cb48f2e893c686cdd51e49fff67129ec4e4237.1364340208873/node_modules/mocha/mocha.js:4287 ()@http://testling.com:8082/work/hughfdjackson/repos/87cb48f2e893c686cdd51e49fff67129ec4e4237.1364340208873/node_modules/mocha/mocha.js:4307 ([object MessageEvent])@http://testling.com:8082/work/hughfdjackson/repos/87cb48f2e893c686cdd51e49fff67129ec4e4237.1364340208873/node_modules/mocha/mocha.js:5259 ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 13 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 14 transient should return a mutable version of a Trie ok 15 Nodes Trie should construct properly ok 16 Nodes Value should construct properly ok 17 Nodes Hashmap should construct properly ok 18 overriding default hash and eq opts should be available in assoc ok 19 overriding default hash and eq opts should be available in dissoc ok 20 overriding default hash and eq opts should be available in get ok 21 overriding default hash and eq opts should be avilable in has # tests 21 # pass 20 # fail 1
TESTING SEED: 0.04414757597260177 1..21 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items transient should return the same object that's put in to the trie ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 13 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 14 transient should return a mutable version of a Trie ok 15 Nodes Trie should construct properly ok 16 Nodes Value should construct properly ok 17 Nodes Hashmap should construct properly ok 18 overriding default hash and eq opts should be available in assoc ok 19 overriding default hash and eq opts should be available in dissoc ok 20 overriding default hash and eq opts should be available in get ok 21 overriding default hash and eq opts should be avilable in has # tests 21 # pass 21 # fail 0
TESTING SEED: 0.2587643675506115 1..21 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items transient should return the same object that's put in to the trie ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 13 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 14 transient should return a mutable version of a Trie ok 15 Nodes Trie should construct properly ok 16 Nodes Value should construct properly ok 17 Nodes Hashmap should construct properly ok 18 overriding default hash and eq opts should be available in assoc ok 19 overriding default hash and eq opts should be available in dissoc ok 20 overriding default hash and eq opts should be available in get ok 21 overriding default hash and eq opts should be avilable in has # tests 21 # pass 21 # fail 0
TESTING SEED: 0.6044418880446631 1..21 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items transient should return the same object that's put in to the trie ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 13 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 14 transient should return a mutable version of a Trie ok 15 Nodes Trie should construct properly ok 16 Nodes Value should construct properly ok 17 Nodes Hashmap should construct properly ok 18 overriding default hash and eq opts should be available in assoc ok 19 overriding default hash and eq opts should be available in dissoc ok 20 overriding default hash and eq opts should be available in get ok 21 overriding default hash and eq opts should be avilable in has # tests 21 # pass 21 # fail 0
TESTING SEED: 0.027248741581691438 1..21 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items transient should return the same object that's put in to the trie ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 13 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 14 transient should return a mutable version of a Trie ok 15 Nodes Trie should construct properly ok 16 Nodes Value should construct properly ok 17 Nodes Hashmap should construct properly ok 18 overriding default hash and eq opts should be available in assoc ok 19 overriding default hash and eq opts should be available in dissoc ok 20 overriding default hash and eq opts should be available in get ok 21 overriding default hash and eq opts should be avilable in has # tests 21 # pass 21 # fail 0
TESTING SEED: 0.16829215605154435
timeout waiting to hear back from iexplore/6.0
2013-03-26 23:33:03
6.0
7.0
✓9.0
✓10.0
8.0
✓4.0
✓23.0
3.0
✓17.0
✓5.0.5
5.1
10.0
12.0
TESTING SEED: 0.7424176605418324 1..21 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys [object Object] ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items transient should ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 13 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 14 Nodes Trie should construct properly ok 15 Nodes Value should construct properly ok 16 Nodes Hashmap should construct properly ok 17 transient should return a mutable version of a Trie ok 18 overriding default hash and eq opts should be available in assoc ok 19 overriding default hash and eq opts should be available in dissoc ok 20 overriding default hash and eq opts should be available in get ok 21 overriding default hash and eq opts should be avilable in has # tests 21 # pass 21 # fail 0
TESTING SEED: 0.8140652136780681 1..21 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys [object Object] ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items transient should ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 13 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 14 Nodes Trie should construct properly ok 15 Nodes Value should construct properly ok 16 Nodes Hashmap should construct properly ok 17 transient should return a mutable version of a Trie ok 18 overriding default hash and eq opts should be available in assoc ok 19 overriding default hash and eq opts should be available in dissoc ok 20 overriding default hash and eq opts should be available in get ok 21 overriding default hash and eq opts should be avilable in has # tests 21 # pass 21 # fail 0
TESTING SEED: 0.4509150124199406 1..21 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys [object Object] not ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items transient should ()@http://testling.com:8082/work/hughfdjackson/repos/3dd14dee696ea1842f04b76dc9421d71178514a2.1364339993518/1364339993931.92a5a493.js:1165 ((function (err) {test = self.test;if (err) {self.fail(test, err);self.emit("test end", test);return self.hookUp("afterEach", next);}test.state = "passed";self.emit("pass", test);self.emit("test end", test);self.hookUp("afterEach", next);}))@http://testling.com:8082/work/hughfdjackson/repos/3dd14dee696ea1842f04b76dc9421d71178514a2.1364339993518/node_modules/mocha/mocha.js:4047 ((function (err) {test = self.test;if (err) {self.fail(test, err);self.emit("test end", test);return self.hookUp("afterEach", next);}test.state = "passed";self.emit("pass", test);self.emit("test end", test);self.hookUp("afterEach", next);}))@http://testling.com:8082/work/hughfdjackson/repos/3dd14dee696ea1842f04b76dc9421d71178514a2.1364339993518/node_modules/mocha/mocha.js:4404 ()@http://testling.com:8082/work/hughfdjackson/repos/3dd14dee696ea1842f04b76dc9421d71178514a2.1364339993518/node_modules/mocha/mocha.js:4450 next((void 0))@http://testling.com:8082/work/hughfdjackson/repos/3dd14dee696ea1842f04b76dc9421d71178514a2.1364339993518/node_modules/mocha/mocha.js:4330 ()@http://testling.com:8082/work/hughfdjackson/repos/3dd14dee696ea1842f04b76dc9421d71178514a2.1364339993518/node_modules/mocha/mocha.js:4339 next(0)@http://testling.com:8082/work/hughfdjackson/repos/3dd14dee696ea1842f04b76dc9421d71178514a2.1364339993518/node_modules/mocha/mocha.js:4287 ()@http://testling.com:8082/work/hughfdjackson/repos/3dd14dee696ea1842f04b76dc9421d71178514a2.1364339993518/node_modules/mocha/mocha.js:4307 ([object MessageEvent])@http://testling.com:8082/work/hughfdjackson/repos/3dd14dee696ea1842f04b76dc9421d71178514a2.1364339993518/node_modules/mocha/mocha.js:5259 ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 13 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 14 Nodes Trie should construct properly ok 15 Nodes Value should construct properly ok 16 Nodes Hashmap should construct properly ok 17 transient should return a mutable version of a Trie ok 18 overriding default hash and eq opts should be available in assoc ok 19 overriding default hash and eq opts should be available in dissoc ok 20 overriding default hash and eq opts should be available in get ok 21 overriding default hash and eq opts should be avilable in has # tests 21 # pass 20 # fail 1
TESTING SEED: 0.383698804769665 1..21 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys [object Object] ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items transient should ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 13 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 14 Nodes Trie should construct properly ok 15 Nodes Value should construct properly ok 16 Nodes Hashmap should construct properly ok 17 transient should return a mutable version of a Trie ok 18 overriding default hash and eq opts should be available in assoc ok 19 overriding default hash and eq opts should be available in dissoc ok 20 overriding default hash and eq opts should be available in get ok 21 overriding default hash and eq opts should be avilable in has # tests 21 # pass 21 # fail 0
TESTING SEED: 0.8439037650823593 1..21 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys [object Object] ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items transient should ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 13 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 14 Nodes Trie should construct properly ok 15 Nodes Value should construct properly ok 16 Nodes Hashmap should construct properly ok 17 transient should return a mutable version of a Trie ok 18 overriding default hash and eq opts should be available in assoc ok 19 overriding default hash and eq opts should be available in dissoc ok 20 overriding default hash and eq opts should be available in get ok 21 overriding default hash and eq opts should be avilable in has # tests 21 # pass 21 # fail 0
TESTING SEED: 0.5909662005835639 1..21 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys [object Object] ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items transient should ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 13 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 14 Nodes Trie should construct properly ok 15 Nodes Value should construct properly ok 16 Nodes Hashmap should construct properly ok 17 transient should return a mutable version of a Trie ok 18 overriding default hash and eq opts should be available in assoc ok 19 overriding default hash and eq opts should be available in dissoc ok 20 overriding default hash and eq opts should be available in get ok 21 overriding default hash and eq opts should be avilable in has # tests 21 # pass 21 # fail 0
TESTING SEED: 0.1308411928240923 1..21 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys [object Object] ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items transient should ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 13 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 14 Nodes Trie should construct properly ok 15 Nodes Value should construct properly ok 16 Nodes Hashmap should construct properly ok 17 transient should return a mutable version of a Trie ok 18 overriding default hash and eq opts should be available in assoc ok 19 overriding default hash and eq opts should be available in dissoc ok 20 overriding default hash and eq opts should be available in get ok 21 overriding default hash and eq opts should be avilable in has # tests 21 # pass 21 # fail 0
TESTING SEED: 0.9461722091673329
timeout waiting to hear back from iexplore/6.0
2013-03-26 23:05:07
6.0
7.0
✓9.0
✓10.0
8.0
✓4.0
23.0
✓3.0
✓17.0
✓5.1
✓5.0.5
10.0
12.0
TESTING SEED: 0.7369532326702029 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED: 0.001649222569540143 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
1..0 # tests 0 # pass 0 # fail 0 TESTING SEED: 0.6326632488346594
TESTING SEED: 0.78014680746449 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED: 0.9453875160558548 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED: 0.4576728753745556 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED: 0.12380537694107896 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED: 0.600845613051 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED: 0.08820856315604591
timeout waiting to hear back from iexplore/6.0
2013-03-26 23:01:06
6.0
7.0
✓9.0
✓10.0
8.0
✓4.0
23.0
✓3.0
✓17.0
✓5.1
✓5.0.5
10.0
12.0
TESTING SEED: 0.39908374194055796 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED: 0.9507124370429665 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
1..0 # tests 0 # pass 0 # fail 0 TESTING SEED: 0.2946298402271681
TESTING SEED: 0.36966765562708603 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED: 0.39015352142876947 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED: 0.8396582128480077 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED: 0.9649904491333692 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED: 0.8746511034487179 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return not undefined for gets from first 10 keys ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should return true for has from first 10 keys ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to assoc over first 10 keys ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should allow us to dissoc first 10 keys ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
1..0 # tests 0 # pass 0 # fail 0 TESTING SEED: 0.972386935143108
timeout waiting to hear back from iexplore/6.0
2013-03-26 22:45:15
6.0
7.0
✓9.0
✓10.0
8.0
✓4.0
✓23.0
✓17.0
3.0
✓5.1
✓5.0.5
10.0
12.0
TESTING SEED: 0.0005486910231411457 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 transient should return a mutable version of a Trie ok 17 overriding default hash and eq opts should be available in assoc ok 18 overriding default hash and eq opts should be available in dissoc ok 19 overriding default hash and eq opts should be available in get ok 20 overriding default hash and eq opts should be avilable in has # tests 20 # pass 20 # fail 0
TESTING SEED: 0.37272456916980445 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 transient should return a mutable version of a Trie ok 17 overriding default hash and eq opts should be available in assoc ok 18 overriding default hash and eq opts should be available in dissoc ok 19 overriding default hash and eq opts should be available in get ok 20 overriding default hash and eq opts should be avilable in has # tests 20 # pass 20 # fail 0
1..0 # tests 0 # pass 0 # fail 0 TESTING SEED: 0.7337849567385256
TESTING SEED: 0.8186484161784957 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 transient should return a mutable version of a Trie ok 17 overriding default hash and eq opts should be available in assoc ok 18 overriding default hash and eq opts should be available in dissoc ok 19 overriding default hash and eq opts should be available in get ok 20 overriding default hash and eq opts should be avilable in has # tests 20 # pass 20 # fail 0
TESTING SEED: 0.6880463450215757 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 transient should return a mutable version of a Trie ok 17 overriding default hash and eq opts should be available in assoc ok 18 overriding default hash and eq opts should be available in dissoc ok 19 overriding default hash and eq opts should be available in get ok 20 overriding default hash and eq opts should be avilable in has # tests 20 # pass 20 # fail 0
TESTING SEED: 0.3721042824909091 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 transient should return a mutable version of a Trie ok 17 overriding default hash and eq opts should be available in assoc ok 18 overriding default hash and eq opts should be available in dissoc ok 19 overriding default hash and eq opts should be available in get ok 20 overriding default hash and eq opts should be avilable in has # tests 20 # pass 20 # fail 0
TESTING SEED: 0.7364370567517402 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 transient should return a mutable version of a Trie ok 17 overriding default hash and eq opts should be available in assoc ok 18 overriding default hash and eq opts should be available in dissoc ok 19 overriding default hash and eq opts should be available in get ok 20 overriding default hash and eq opts should be avilable in has # tests 20 # pass 20 # fail 0
TESTING SEED: 0.5278650236718174 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 transient should return a mutable version of a Trie ok 17 overriding default hash and eq opts should be available in assoc ok 18 overriding default hash and eq opts should be available in dissoc ok 19 overriding default hash and eq opts should be available in get ok 20 overriding default hash and eq opts should be avilable in has # tests 20 # pass 20 # fail 0
TESTING SEED: 0.24489183455781915
timeout waiting to hear back from iexplore/6.0
2013-03-26 22:34:32
6.0
7.0
✓9.0
✓10.0
8.0
✓4.0
23.0
✓3.0
✓17.0
✓5.1
✓5.0.5
10.0
12.0
TESTING SEED: 0.02801138279028237 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED: 0.02801138279028237 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED: 0.02801138279028237 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED: 0.02801138279028237 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED: 0.02801138279028237 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED: 0.02801138279028237 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED: 0.02801138279028237 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED: 0.02801138279028237
timeout waiting to hear back from iexplore/6.0
2013-03-26 21:08:15
6.0
7.0
9.0
10.0
8.0
4.0
23.0
3.0
17.0
5.1
5.0.5
10.0
12.0
TESTING SEED: 0.02801138279028237 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values not ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys not ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 transient should return a mutable version of a Trie ok 17 overriding default hash and eq opts should be available in assoc ok 18 overriding default hash and eq opts should be available in dissoc ok 19 overriding default hash and eq opts should be available in get ok 20 overriding default hash and eq opts should be avilable in has # tests 20 # pass 18 # fail 2
TESTING SEED: 0.02801138279028237 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values not ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys not ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 transient should return a mutable version of a Trie ok 17 overriding default hash and eq opts should be available in assoc ok 18 overriding default hash and eq opts should be available in dissoc ok 19 overriding default hash and eq opts should be available in get ok 20 overriding default hash and eq opts should be avilable in has # tests 20 # pass 18 # fail 2
1..0 # tests 0 # pass 0 # fail 0 TESTING SEED: 0.02801138279028237
TESTING SEED: 0.02801138279028237 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values not ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys not ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 transient should return a mutable version of a Trie ok 17 overriding default hash and eq opts should be available in assoc ok 18 overriding default hash and eq opts should be available in dissoc ok 19 overriding default hash and eq opts should be available in get ok 20 overriding default hash and eq opts should be avilable in has # tests 20 # pass 18 # fail 2
TESTING SEED: 0.02801138279028237 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values not ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys not ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 transient should return a mutable version of a Trie ok 17 overriding default hash and eq opts should be available in assoc ok 18 overriding default hash and eq opts should be available in dissoc ok 19 overriding default hash and eq opts should be available in get ok 20 overriding default hash and eq opts should be avilable in has # tests 20 # pass 18 # fail 2
TESTING SEED: 0.02801138279028237 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values not ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys not ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys
TESTING SEED: 0.02801138279028237 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values not ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys AssertionError: "undefined" != "undefined" at fail (http://testling.com:8082/work/hughfdjackson/repos/df55fb8e639c3b48956b5b543fb23554d2b33773.1364331375767/1364331376212.6370dab7.js:93:3) at notEqual (http://testling.com:8082/work/hughfdjackson/repos/df55fb8e639c3b48956b5b543fb23554d2b33773.1364331375767/1364331376212.6370dab7.js:130:5) at Anonymous function (http://testling.com:8082/work/hughfdjackson/repos/df55fb8e639c3b48956b5b543fb23554d2b33773.1364331375767/1364331376212.6370dab7.js:2447:17) at forEach (http://testling.com:8082/work/hughfdjackson/repos/df55fb8e639c3b48956b5b543fb23554d2b33773.1364331375767/1364331376212.6370dab7.js:5229:9) at Anonymous function (http://testling.com:8082/work/hughfdjackson/repos/df55fb8e639c3b48956b5b543fb23554d2b33773.1364331375767/1364331376212.6370dab7.js:2446:13) at run (http://testling.com:8082/work/hughfdjackson/repos/df55fb8e639c3b48956b5b543fb23554d2b33773.1364331375767/node_modules/mocha/mocha.js:4047:24) at runTest (http://testling.com:8082/work/hughfdjackson/repos/df55fb8e639c3b48956b5b543fb23554d2b33773.1364331375767/node_modules/mocha/mocha.js:4404:5) at Anonymous function (http://testling.com:8082/work/hughfdjackson/repos/df55fb8e639c3b48956b5b543fb23554d2b33773.1364331375767/node_modules/mocha/mocha.js:4450:7) at next (http://testling.com:8082/work/hughfdjackson/repos/df55fb8e639c3b48956b5b543fb23554d2b33773.1364331375767/node_modules/mocha/mocha.js:4330:7) at Anonymous function (http://testling.com:8082/work/hughfdjackson/repos/df55fb8e639c3b48956b5b543fb23554d2b33773.1364331375767/node_modules/mocha/mocha.js:4339:7) not ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys AssertionError: false == true at fail (http://testling.com:8082/work/hughfdjackson/repos/df55fb8e639c3b48956b5b543fb23554d2b33773.1364331375767/1364331376212.6370dab7.js:93:3) at equal (http://testling.com:8082/work/hughfdjackson/repos/df55fb8e639c3b48956b5b543fb23554d2b33773.1364331375767/1364331376212.6370dab7.js:122:27) at Anonymous function (http://testling.com:8082/work/hughfdjackson/repos/df55fb8e639c3b48956b5b543fb23554d2b33773.1364331375767/1364331376212.6370dab7.js:2454:17) at forEach (http://testling.com:8082/work/hughfdjackson/repos/df55fb8e639c3b48956b5b543fb23554d2b33773.1364331375767/1364331376212.6370dab7.js:5229:9) at Anonymous function (http://testling.com:8082/work/hughfdjackson/repos/df55fb8e639c3b48956b5b543fb23554d2b33773.1364331375767/1364331376212.6370dab7.js:2453:13) at run (http://testling.com:8082/work/hughfdjackson/repos/df55fb8e639c3b48956b5b543fb23554d2b33773.1364331375767/node_modules/mocha/mocha.js:4047:24) at runTest (http://testling.com:8082/work/hughfdjackson/repos/df55fb8e639c3b48956b5b543fb23554d2b33773.1364331375767/node_modules/mocha/mocha.js:4404:5) at Anonymous function (http://testling.com:8082/work/hughfdjackson/repos/df55fb8e639c3b48956b5b543fb23554d2b33773.1364331375767/node_modules/mocha/mocha.js:4450:7) at next (http://testling.com:8082/work/hughfdjackson/repos/df55fb8e639c3b48956b5b543fb23554d2b33773.1364331375767/node_modules/mocha/mocha.js:4330:7) at Anonymous function (http://testling.com:8082/work/hughfdjackson/repos/df55fb8e639c3b48956b5b543fb23554d2b33773.1364331375767/node_modules/mocha/mocha.js:4339:7) ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 transient should return a mutable version of a Trie ok 17 overriding default hash and eq opts should be available in assoc ok 18 overriding default hash and eq opts should be available in dissoc ok 19 overriding default hash and eq opts should be available in get ok 20 overriding default hash and eq opts should be avilable in has # tests 20 # pass 18 # fail 2
TESTING SEED: 0.02801138279028237 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values not ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should return not undefined for gets from first 10 keys not ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should return true for has from first 10 keys ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to assoc over first 10 keys ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should allow us to dissoc first 10 keys ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 transient should return a mutable version of a Trie ok 17 overriding default hash and eq opts should be available in assoc ok 18 overriding default hash and eq opts should be available in dissoc ok 19 overriding default hash and eq opts should be available in get ok 20 overriding default hash and eq opts should be avilable in has # tests 20 # pass 18 # fail 2
TESTING SEED: 0.02801138279028237
timeout waiting to hear back from iexplore/6.0
2013-03-24 02:28:03
6.0
7.0
✓9.0
✓10.0
8.0
✓4.0
23.0
✓3.0
✓17.0
✓5.1
✓5.0.5
✓10.0
✓12.0
TESTING SEED 0.7989921509288251 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED 0.5023474879562855 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED 0.9882271680220296 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED 0.9597612071865892 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED 0.46860277259383365 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED 0.9790730409894155 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED 0.2561779608950019 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED 0.4045703573128143 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED 0.7580616188400533 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED 0.356537266039106
timeout waiting to hear back from iexplore/6.0
2013-03-24 01:51:27
6.0
7.0
✓9.0
✓10.0
8.0
✓4.0
✓23.0
✓17.0
3.0
✓5.1
✓5.0.5
10.0
12.0
TESTING SEED 0.4427569746039808 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED 0.4357959188055247 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED 0.461765526404053 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED 0.7270233421586454 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED 0.5851468900218606 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED 0.8108652915119567 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED 0.3684383152222822 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
1..0
timeout waiting to hear back from iexplore/6.0
2013-03-24 01:24:48
6.0
7.0
✓9.0
✓10.0
8.0
✓4.0
✓23.0
✓3.0
✓17.0
✓5.1
✓5.0.5
10.0
12.0
TESTING SEED 0.40910195279866457 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 transient should return a mutable version of a Trie ok 17 overriding default hash and eq opts should be available in assoc ok 18 overriding default hash and eq opts should be available in dissoc ok 19 overriding default hash and eq opts should be available in get ok 20 overriding default hash and eq opts should be avilable in has # tests 20 # pass 20 # fail 0
TESTING SEED 0.7685649343766272 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 transient should return a mutable version of a Trie ok 17 overriding default hash and eq opts should be available in assoc ok 18 overriding default hash and eq opts should be available in dissoc ok 19 overriding default hash and eq opts should be available in get ok 20 overriding default hash and eq opts should be avilable in has # tests 20 # pass 20 # fail 0
1..0 # tests 0 # pass 0 # fail 0 TESTING SEED 0.4241862067835592
TESTING SEED 0.22543446096605257 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 transient should return a mutable version of a Trie ok 17 overriding default hash and eq opts should be available in assoc ok 18 overriding default hash and eq opts should be available in dissoc ok 19 overriding default hash and eq opts should be available in get ok 20 overriding default hash and eq opts should be avilable in has # tests 20 # pass 20 # fail 0
TESTING SEED 0.36728690573460776 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 transient should return a mutable version of a Trie ok 17 overriding default hash and eq opts should be available in assoc ok 18 overriding default hash and eq opts should be available in dissoc ok 19 overriding default hash and eq opts should be available in get ok 20 overriding default hash and eq opts should be avilable in has # tests 20 # pass 20 # fail 0
TESTING SEED 0.8994814462494105 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 transient should return a mutable version of a Trie ok 17 overriding default hash and eq opts should be available in assoc ok 18 overriding default hash and eq opts should be available in dissoc ok 19 overriding default hash and eq opts should be available in get ok 20 overriding default hash and eq opts should be avilable in has # tests 20 # pass 20 # fail 0
TESTING SEED 0.7397478753700852 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 transient should return a mutable version of a Trie ok 17 overriding default hash and eq opts should be available in assoc ok 18 overriding default hash and eq opts should be available in dissoc ok 19 overriding default hash and eq opts should be available in get ok 20 overriding default hash and eq opts should be avilable in has # tests 20 # pass 20 # fail 0
TESTING SEED 0.7479213634873041 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 transient should return a mutable version of a Trie ok 17 overriding default hash and eq opts should be available in assoc ok 18 overriding default hash and eq opts should be available in dissoc ok 19 overriding default hash and eq opts should be available in get ok 20 overriding default hash and eq opts should be avilable in has # tests 20 # pass 20 # fail 0
TESTING SEED 0.4531645855384206 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 transient should return a mutable version of a Trie ok 17 overriding default hash and eq opts should be available in assoc ok 18 overriding default hash and eq opts should be available in dissoc ok 19 overriding default hash and eq opts should be available in get ok 20 overriding default hash and eq opts should be avilable in has # tests 20 # pass 20 # fail 0
TESTING SEED 0.2527664002425575
timeout waiting to hear back from iexplore/6.0
2013-03-24 01:22:58
6.0
7.0
✓9.0
✓10.0
8.0
✓4.0
23.0
✓3.0
✓17.0
✓5.1
✓5.0.5
10.0
✓12.0
TESTING SEED 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
1..0 # tests 0 # pass 0 # fail 0 TESTING SEED
TESTING SEED 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED
timeout waiting to hear back from iexplore/6.0
2013-03-24 01:14:38
6.0
7.0
✓9.0
✓10.0
8.0
✓4.0
✓23.0
✓3.0
✓17.0
✓5.1
✓5.0.5
10.0
12.0
TESTING SEED 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
1..0 # tests 0 # pass 0 # fail 0 TESTING SEED
TESTING SEED 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED 1..20 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/get ok 6 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/has ok 7 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc/dissoc ok 8 using random data assoc/dissoc/has/get on trie w/ 10000 items should be able to assoc 2 values ok 9 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/get ok 10 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/has ok 11 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc/dissoc ok 12 using random data assoc/dissoc/has/get on trie w/ 10000 items from depth 4 should be able to assoc 2 values ok 13 Nodes Trie should construct properly ok 14 Nodes Value should construct properly ok 15 Nodes Hashmap should construct properly ok 16 overriding default hash and eq opts should be available in assoc ok 17 overriding default hash and eq opts should be available in dissoc ok 18 overriding default hash and eq opts should be available in get ok 19 overriding default hash and eq opts should be avilable in has ok 20 transient should return a mutable version of a Trie # tests 20 # pass 20 # fail 0
TESTING SEED
timeout waiting to hear back from iexplore/6.0
2013-03-24 00:50:26
6.0
7.0
9.0
10.0
8.0
4.0
23.0
3.0
17.0
5.1
5.0.5
12.0
10.0
not ok 1 Error: SyntaxError: Parse error on line 1
not ok 1 Error: SyntaxError: Parse error on line 1
1..0 # tests 0 # pass 0 # fail 0
not ok 1 Error: SyntaxError: invalid property id on line 1
1..0 # tests 0 # pass 0 # fail 0
not ok 1 Error: Uncaught SyntaxError: Unexpected end of input on line 1
1..0 # tests 0 # pass 0 # fail 0
not ok 1 Error: Expected identifier, string or number on line 1
not ok 1 Error: Expected identifier, string or number on line 1
1..0 # tests 0 # pass 0 # fail 0
timeout waiting to hear back from iexplore/6.0
2013-03-23 22:07:29
6.0
✓7.0
✓9.0
✓10.0
8.0
✓4.0
23.0
✓3.0
✓17.0
✓5.1
✓5.0.5
✓10.0
12.0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 Nodes Trie should construct properly ok 6 Nodes Value should construct properly ok 7 Nodes Hashmap should construct properly ok 8 overriding default hash and eq opts should be available in assoc ok 9 overriding default hash and eq opts should be available in dissoc ok 10 overriding default hash and eq opts should be available in get ok 11 overriding default hash and eq opts should be avilable in has ok 12 transient should return a mutable version of a Trie # tests 12 # pass 12 # fail 0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 Nodes Trie should construct properly ok 6 Nodes Value should construct properly ok 7 Nodes Hashmap should construct properly ok 8 overriding default hash and eq opts should be available in assoc ok 9 overriding default hash and eq opts should be available in dissoc ok 10 overriding default hash and eq opts should be available in get ok 11 overriding default hash and eq opts should be avilable in has ok 12 transient should return a mutable version of a Trie # tests 12 # pass 12 # fail 0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 Nodes Trie should construct properly ok 6 Nodes Value should construct properly ok 7 Nodes Hashmap should construct properly ok 8 overriding default hash and eq opts should be available in assoc ok 9 overriding default hash and eq opts should be available in dissoc ok 10 overriding default hash and eq opts should be available in get ok 11 overriding default hash and eq opts should be avilable in has ok 12 transient should return a mutable version of a Trie # tests 12 # pass 12 # fail 0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 Nodes Trie should construct properly ok 6 Nodes Value should construct properly ok 7 Nodes Hashmap should construct properly ok 8 overriding default hash and eq opts should be available in assoc ok 9 overriding default hash and eq opts should be available in dissoc ok 10 overriding default hash and eq opts should be available in get ok 11 overriding default hash and eq opts should be avilable in has ok 12 transient should return a mutable version of a Trie # tests 12 # pass 12 # fail 0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 Nodes Trie should construct properly ok 6 Nodes Value should construct properly ok 7 Nodes Hashmap should construct properly ok 8 overriding default hash and eq opts should be available in assoc ok 9 overriding default hash and eq opts should be available in dissoc ok 10 overriding default hash and eq opts should be available in get ok 11 overriding default hash and eq opts should be avilable in has ok 12 transient should return a mutable version of a Trie # tests 12 # pass 12 # fail 0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 Nodes Trie should construct properly ok 6 Nodes Value should construct properly ok 7 Nodes Hashmap should construct properly ok 8 overriding default hash and eq opts should be available in assoc ok 9 overriding default hash and eq opts should be available in dissoc ok 10 overriding default hash and eq opts should be available in get ok 11 overriding default hash and eq opts should be avilable in has ok 12 transient should return a mutable version of a Trie # tests 12 # pass 12 # fail 0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 Nodes Trie should construct properly ok 6 Nodes Value should construct properly ok 7 Nodes Hashmap should construct properly ok 8 overriding default hash and eq opts should be available in assoc ok 9 overriding default hash and eq opts should be available in dissoc ok 10 overriding default hash and eq opts should be available in get ok 11 overriding default hash and eq opts should be avilable in has ok 12 transient should return a mutable version of a Trie # tests 12 # pass 12 # fail 0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 Nodes Trie should construct properly ok 6 Nodes Value should construct properly ok 7 Nodes Hashmap should construct properly ok 8 overriding default hash and eq opts should be available in assoc ok 9 overriding default hash and eq opts should be available in dissoc ok 10 overriding default hash and eq opts should be available in get ok 11 overriding default hash and eq opts should be avilable in has ok 12 transient should return a mutable version of a Trie # tests 12 # pass 12 # fail 0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 Nodes Trie should construct properly ok 6 Nodes Value should construct properly ok 7 Nodes Hashmap should construct properly ok 8 overriding default hash and eq opts should be available in assoc ok 9 overriding default hash and eq opts should be available in dissoc ok 10 overriding default hash and eq opts should be available in get ok 11 overriding default hash and eq opts should be avilable in has ok 12 transient should return a mutable version of a Trie # tests 12 # pass 12 # fail 0
timeout waiting to hear back from iexplore/6.0
2013-03-23 21:53:02
6.0
✓7.0
✓9.0
✓10.0
8.0
✓4.0
✓23.0
✓3.0
✓17.0
✓5.1
✓5.0.5
✓12.0
10.0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 Nodes Trie should construct properly ok 6 Nodes Value should construct properly ok 7 Nodes Hashmap should construct properly ok 8 overriding default hash and eq opts should be available in assoc ok 9 overriding default hash and eq opts should be available in dissoc ok 10 overriding default hash and eq opts should be available in get ok 11 overriding default hash and eq opts should be avilable in has ok 12 transient should return a mutable version of a Trie # tests 12 # pass 12 # fail 0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 Nodes Trie should construct properly ok 6 Nodes Value should construct properly ok 7 Nodes Hashmap should construct properly ok 8 overriding default hash and eq opts should be available in assoc ok 9 overriding default hash and eq opts should be available in dissoc ok 10 overriding default hash and eq opts should be available in get ok 11 overriding default hash and eq opts should be avilable in has ok 12 transient should return a mutable version of a Trie # tests 12 # pass 12 # fail 0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 Nodes Trie should construct properly ok 6 Nodes Value should construct properly ok 7 Nodes Hashmap should construct properly ok 8 overriding default hash and eq opts should be available in assoc ok 9 overriding default hash and eq opts should be available in dissoc ok 10 overriding default hash and eq opts should be available in get ok 11 overriding default hash and eq opts should be avilable in has ok 12 transient should return a mutable version of a Trie # tests 12 # pass 12 # fail 0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 Nodes Trie should construct properly ok 6 Nodes Value should construct properly ok 7 Nodes Hashmap should construct properly ok 8 overriding default hash and eq opts should be available in assoc ok 9 overriding default hash and eq opts should be available in dissoc ok 10 overriding default hash and eq opts should be available in get ok 11 overriding default hash and eq opts should be avilable in has ok 12 transient should return a mutable version of a Trie # tests 12 # pass 12 # fail 0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 Nodes Trie should construct properly ok 6 Nodes Value should construct properly ok 7 Nodes Hashmap should construct properly ok 8 overriding default hash and eq opts should be available in assoc ok 9 overriding default hash and eq opts should be available in dissoc ok 10 overriding default hash and eq opts should be available in get ok 11 overriding default hash and eq opts should be avilable in has ok 12 transient should return a mutable version of a Trie # tests 12 # pass 12 # fail 0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 Nodes Trie should construct properly ok 6 Nodes Value should construct properly ok 7 Nodes Hashmap should construct properly ok 8 overriding default hash and eq opts should be available in assoc ok 9 overriding default hash and eq opts should be available in dissoc ok 10 overriding default hash and eq opts should be available in get ok 11 overriding default hash and eq opts should be avilable in has ok 12 transient should return a mutable version of a Trie # tests 12 # pass 12 # fail 0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 Nodes Trie should construct properly ok 6 Nodes Value should construct properly ok 7 Nodes Hashmap should construct properly ok 8 overriding default hash and eq opts should be available in assoc ok 9 overriding default hash and eq opts should be available in dissoc ok 10 overriding default hash and eq opts should be available in get ok 11 overriding default hash and eq opts should be avilable in has ok 12 transient should return a mutable version of a Trie # tests 12 # pass 12 # fail 0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 Nodes Trie should construct properly ok 6 Nodes Value should construct properly ok 7 Nodes Hashmap should construct properly ok 8 overriding default hash and eq opts should be available in assoc ok 9 overriding default hash and eq opts should be available in dissoc ok 10 overriding default hash and eq opts should be available in get ok 11 overriding default hash and eq opts should be avilable in has ok 12 transient should return a mutable version of a Trie # tests 12 # pass 12 # fail 0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 Nodes Trie should construct properly ok 6 Nodes Value should construct properly ok 7 Nodes Hashmap should construct properly ok 8 overriding default hash and eq opts should be available in assoc ok 9 overriding default hash and eq opts should be available in dissoc ok 10 overriding default hash and eq opts should be available in get ok 11 overriding default hash and eq opts should be avilable in has ok 12 transient should return a mutable version of a Trie # tests 12 # pass 12 # fail 0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 Nodes Trie should construct properly ok 6 Nodes Value should construct properly ok 7 Nodes Hashmap should construct properly ok 8 overriding default hash and eq opts should be available in assoc ok 9 overriding default hash and eq opts should be available in dissoc ok 10 overriding default hash and eq opts should be available in get ok 11 overriding default hash and eq opts should be avilable in has ok 12 transient should return a mutable version of a Trie # tests 12 # pass 12 # fail 0
timeout waiting to hear back from iexplore/6.0
2013-03-23 21:32:31
6.0
✓7.0
✓9.0
✓10.0
8.0
✓4.0
23.0
✓3.0
✓17.0
✓5.1
✓5.0.5
10.0
12.0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 transient should return a mutable version of a Trie ok 6 overriding default hash and eq opts should be available in assoc ok 7 overriding default hash and eq opts should be available in dissoc ok 8 overriding default hash and eq opts should be available in get ok 9 overriding default hash and eq opts should be avilable in has ok 10 Nodes Trie should construct properly ok 11 Nodes Value should construct properly ok 12 Nodes Hashmap should construct properly # tests 12 # pass 12 # fail 0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 transient should return a mutable version of a Trie ok 6 overriding default hash and eq opts should be available in assoc ok 7 overriding default hash and eq opts should be available in dissoc ok 8 overriding default hash and eq opts should be available in get ok 9 overriding default hash and eq opts should be avilable in has ok 10 Nodes Trie should construct properly ok 11 Nodes Value should construct properly ok 12 Nodes Hashmap should construct properly # tests 12 # pass 12 # fail 0
1..0 # tests 0 # pass 0 # fail 0
1..0 # tests 0 # pass 0 # fail 0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 transient should return a mutable version of a Trie ok 6 overriding default hash and eq opts should be available in assoc ok 7 overriding default hash and eq opts should be available in dissoc ok 8 overriding default hash and eq opts should be available in get ok 9 overriding default hash and eq opts should be avilable in has ok 10 Nodes Trie should construct properly ok 11 Nodes Value should construct properly ok 12 Nodes Hashmap should construct properly # tests 12 # pass 12 # fail 0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 transient should return a mutable version of a Trie ok 6 overriding default hash and eq opts should be available in assoc ok 7 overriding default hash and eq opts should be available in dissoc ok 8 overriding default hash and eq opts should be available in get ok 9 overriding default hash and eq opts should be avilable in has ok 10 Nodes Trie should construct properly ok 11 Nodes Value should construct properly ok 12 Nodes Hashmap should construct properly # tests 12 # pass 12 # fail 0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 transient should return a mutable version of a Trie ok 6 overriding default hash and eq opts should be available in assoc ok 7 overriding default hash and eq opts should be available in dissoc ok 8 overriding default hash and eq opts should be available in get ok 9 overriding default hash and eq opts should be avilable in has ok 10 Nodes Trie should construct properly ok 11 Nodes Value should construct properly ok 12 Nodes Hashmap should construct properly # tests 12 # pass 12 # fail 0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 transient should return a mutable version of a Trie ok 6 overriding default hash and eq opts should be available in assoc ok 7 overriding default hash and eq opts should be available in dissoc ok 8 overriding default hash and eq opts should be available in get ok 9 overriding default hash and eq opts should be avilable in has ok 10 Nodes Trie should construct properly ok 11 Nodes Value should construct properly ok 12 Nodes Hashmap should construct properly # tests 12 # pass 12 # fail 0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 transient should return a mutable version of a Trie ok 6 overriding default hash and eq opts should be available in assoc ok 7 overriding default hash and eq opts should be available in dissoc ok 8 overriding default hash and eq opts should be available in get ok 9 overriding default hash and eq opts should be avilable in has ok 10 Nodes Trie should construct properly ok 11 Nodes Value should construct properly ok 12 Nodes Hashmap should construct properly # tests 12 # pass 12 # fail 0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 transient should return a mutable version of a Trie ok 6 overriding default hash and eq opts should be available in assoc ok 7 overriding default hash and eq opts should be available in dissoc ok 8 overriding default hash and eq opts should be available in get ok 9 overriding default hash and eq opts should be avilable in has ok 10 Nodes Trie should construct properly ok 11 Nodes Value should construct properly ok 12 Nodes Hashmap should construct properly # tests 12 # pass 12 # fail 0
timeout waiting to hear back from iexplore/6.0
2013-03-23 21:25:57
6.0
✓7.0
✓9.0
✓10.0
8.0
✓4.0
23.0
✓3.0
✓17.0
✓5.1
✓5.0.5
✓10.0
12.0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 transient should return a mutable version of a Trie ok 6 overriding default hash and eq opts should be available in assoc ok 7 overriding default hash and eq opts should be available in dissoc ok 8 overriding default hash and eq opts should be available in get ok 9 overriding default hash and eq opts should be avilable in has ok 10 Nodes Trie should construct properly ok 11 Nodes Value should construct properly ok 12 Nodes Hashmap should construct properly # tests 12 # pass 12 # fail 0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 transient should return a mutable version of a Trie ok 6 overriding default hash and eq opts should be available in assoc ok 7 overriding default hash and eq opts should be available in dissoc ok 8 overriding default hash and eq opts should be available in get ok 9 overriding default hash and eq opts should be avilable in has ok 10 Nodes Trie should construct properly ok 11 Nodes Value should construct properly ok 12 Nodes Hashmap should construct properly # tests 12 # pass 12 # fail 0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 transient should return a mutable version of a Trie ok 6 overriding default hash and eq opts should be available in assoc ok 7 overriding default hash and eq opts should be available in dissoc ok 8 overriding default hash and eq opts should be available in get ok 9 overriding default hash and eq opts should be avilable in has ok 10 Nodes Trie should construct properly ok 11 Nodes Value should construct properly ok 12 Nodes Hashmap should construct properly # tests 12 # pass 12 # fail 0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 transient should return a mutable version of a Trie ok 6 overriding default hash and eq opts should be available in assoc ok 7 overriding default hash and eq opts should be available in dissoc ok 8 overriding default hash and eq opts should be available in get ok 9 overriding default hash and eq opts should be avilable in has ok 10 Nodes Trie should construct properly ok 11 Nodes Value should construct properly ok 12 Nodes Hashmap should construct properly # tests 12 # pass 12 # fail 0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 transient should return a mutable version of a Trie ok 6 overriding default hash and eq opts should be available in assoc ok 7 overriding default hash and eq opts should be available in dissoc ok 8 overriding default hash and eq opts should be available in get ok 9 overriding default hash and eq opts should be avilable in has ok 10 Nodes Trie should construct properly ok 11 Nodes Value should construct properly ok 12 Nodes Hashmap should construct properly # tests 12 # pass 12 # fail 0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 transient should return a mutable version of a Trie ok 6 overriding default hash and eq opts should be available in assoc ok 7 overriding default hash and eq opts should be available in dissoc ok 8 overriding default hash and eq opts should be available in get ok 9 overriding default hash and eq opts should be avilable in has ok 10 Nodes Trie should construct properly ok 11 Nodes Value should construct properly ok 12 Nodes Hashmap should construct properly # tests 12 # pass 12 # fail 0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 transient should return a mutable version of a Trie ok 6 overriding default hash and eq opts should be available in assoc ok 7 overriding default hash and eq opts should be available in dissoc ok 8 overriding default hash and eq opts should be available in get ok 9 overriding default hash and eq opts should be avilable in has ok 10 Nodes Trie should construct properly ok 11 Nodes Value should construct properly ok 12 Nodes Hashmap should construct properly # tests 12 # pass 12 # fail 0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 transient should return a mutable version of a Trie ok 6 overriding default hash and eq opts should be available in assoc ok 7 overriding default hash and eq opts should be available in dissoc ok 8 overriding default hash and eq opts should be available in get ok 9 overriding default hash and eq opts should be avilable in has ok 10 Nodes Trie should construct properly ok 11 Nodes Value should construct properly ok 12 Nodes Hashmap should construct properly # tests 12 # pass 12 # fail 0
1..12 ok 1 assoc/dissoc/has/get should be able to assoc/get ok 2 assoc/dissoc/has/get should be able to assoc/has ok 3 assoc/dissoc/has/get should be able to assoc/dissoc ok 4 assoc/dissoc/has/get should be able to assoc 2 values ok 5 transient should return a mutable version of a Trie ok 6 overriding default hash and eq opts should be available in assoc ok 7 overriding default hash and eq opts should be available in dissoc ok 8 overriding default hash and eq opts should be available in get ok 9 overriding default hash and eq opts should be avilable in has ok 10 Nodes Trie should construct properly ok 11 Nodes Value should construct properly ok 12 Nodes Hashmap should construct properly # tests 12 # pass 12 # fail 0
timeout waiting to hear back from iexplore/6.0